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java.lang.Objectorg.jvnet.substance.painter.noise.WoodFilter
public class WoodFilter
Noise filter that produces wood-like distribution. This class is part of officially supported API.
| Nested Class Summary |
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| Nested classes/interfaces inherited from interface org.jvnet.substance.painter.noise.NoiseFilter |
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NoiseFilter.TrigKind |
| Field Summary | |
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protected double |
factor
Stretch factor. |
| Constructor Summary | |
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WoodFilter()
Creates new wood filter with default stretch factor. |
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WoodFilter(double factor)
Create new wood filter. |
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| Method Summary | |
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double |
apply(double x,
double y,
double z,
double origValue)
Applies filter on the noise at the specified location. |
| Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
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protected double factor
| Constructor Detail |
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public WoodFilter()
public WoodFilter(double factor)
factor - Stretch factor.| Method Detail |
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public double apply(double x,
double y,
double z,
double origValue)
NoiseFilter
apply in interface NoiseFilterx - X coordinate.y - Y coordinate.z - Z coordinate.origValue - The original noise value.
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