|
|
| ArrowGeometry (const ArrowGeometry &other) |
| |
|
ArrowGeometry & | operator= (ArrowGeometry) |
| |
| void | accept (Visitor &) override |
| |
| void | render (const Camera &camera) override |
| | Render the arrows.
|
| |
| void | clear () override |
| |
|
void | drawLine (const Vector3f &start, const Vector3f &end, double lineWidth) |
| |
|
void | drawCone (const Vector3f &base, const Vector3f &cap, double baseRadius, double) |
| |
| Core::Array< std::pair< Vector3f, Vector3f > > | vertices () const |
| |
| void | setColor (const Vector3ub &c) |
| |
|
| void | addSingleArrow (const Vector3f &pos1, const Vector3f &pos2) |
| |
|
| Drawable (const Drawable &other) |
| |
|
Drawable & | operator= (Drawable) |
| |
| const GeometryNode * | parent () const |
| | Get a pointer to the drawable object's parent.
|
| |
|
GeometryNode * | parent () |
| |
| void | setVisible (bool visibility) |
| | Set the visibility of the drawable object.
|
| |
| bool | isVisible () const |
| | Get the current visibility of the drawable.
|
| |
| Identifier & | identifier () |
| |
|
const Identifier & | identifier () const |
| |
| virtual std::multimap< float, Identifier > | hits (const Vector3f &rayOrigin, const Vector3f &rayEnd, const Vector3f &rayDirection) const |
| |
| virtual Core::Array< Identifier > | areaHits (const Frustrum &f) const |
| |
| void | setRenderPass (RenderPass pass) |
| |
| RenderPass | renderPass () const |
| |
<avogadro/rendering/arrowgeometry.h>