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AvogadroLibs 1.100.0
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The SphereGeometry class contains one or more spheres. More...
#include <avogadro/rendering/spheregeometry.h>
Public Member Functions | |
| SphereGeometry (const SphereGeometry &other) | |
| SphereGeometry & | operator= (SphereGeometry) |
| void | accept (Visitor &) override |
| void | update () |
| Update the VBOs, IBOs etc ready for rendering. | |
| void | render (const Camera &camera) override |
| Render the sphere geometry. | |
| std::multimap< float, Identifier > | hits (const Vector3f &rayOrigin, const Vector3f &rayEnd, const Vector3f &rayDirection) const override |
| Core::Array< Identifier > | areaHits (const Frustrum &f) const override |
| void | setOpacity (float o) |
| void | addSphere (const Vector3f &position, const Vector3ub &color, float radius, size_t index=MaxIndex) |
| Core::Array< SphereColor > & | spheres () |
| const Core::Array< SphereColor > & | spheres () const |
| void | clear () override |
| size_t | size () const |
Public Member Functions inherited from Drawable | |
| Drawable (const Drawable &other) | |
| Drawable & | operator= (Drawable) |
| const GeometryNode * | parent () const |
| Get a pointer to the drawable object's parent. | |
| GeometryNode * | parent () |
| void | setVisible (bool visibility) |
| Set the visibility of the drawable object. | |
| bool | isVisible () const |
| Get the current visibility of the drawable. | |
| Identifier & | identifier () |
| const Identifier & | identifier () const |
| void | setRenderPass (RenderPass pass) |
| RenderPass | renderPass () const |
Additional Inherited Members | |
Protected Member Functions inherited from Drawable | |
| void | setParent (GeometryNode *parent) |
| Set the parent node for the node. | |
Protected Attributes inherited from Drawable | |
| GeometryNode * | m_parent |
| bool | m_visible |
| RenderPass | m_renderPass |
| Identifier | m_identifier |
This Drawable is capable of storing the geometry for one or more spheres. A sphere is defined by a center point, a radius and a color. If the spheres are not a densely packed one-to-one mapping with the objects indices they can also optionally use an identifier that will point to some numeric ID for the purposes of picking.
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overridevirtual |
Accept a visit from our friendly visitor.
Reimplemented from Drawable.
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overridevirtual |
| camera | The current camera to be used for rendering. |
Reimplemented from Drawable.
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overridevirtual |
Return the primitives that are hit by the ray.
| rayOrigin | Origin of the ray. |
| rayEnd | End point of the ray. |
| rayDirection | Normalized direction of the ray. |
Reimplemented from Drawable.
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overridevirtual |
Return the primitives within the supplied frustrum.
Reimplemented from Drawable.
| void setOpacity | ( | float | o | ) |
Set the opacity of the spheres in this group.
| void addSphere | ( | const Vector3f & | position, |
| const Vector3ub & | color, | ||
| float | radius, | ||
| size_t | index = MaxIndex |
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Add a sphere to the geometry object.
| Core::Array< SphereColor > & spheres | ( | ) |
Get a reference to the spheres.
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overridevirtual |
Clear the contents of the node.
Reimplemented from Drawable.
| size_t size | ( | ) | const |
Get the number of spheres in the node object.