| CalHardwareModel() | CalHardwareModel | |
| create(CalCoreModel *pCoreModel) | CalHardwareModel | |
| destroy() | CalHardwareModel | |
| getAmbientColor(unsigned char *pColorBuffer) | CalHardwareModel | |
| getBaseVertexIndex() | CalHardwareModel | |
| getBoneCount() | CalHardwareModel | |
| getDiffuseColor(unsigned char *pColorBuffer) | CalHardwareModel | |
| getFaceCount() | CalHardwareModel | |
| getHardwareMeshCount() | CalHardwareModel | |
| getMapUserData(int mapId) | CalHardwareModel | |
| getRotationBoneSpace(int boneId, CalSkeleton *pSkeleton) | CalHardwareModel | |
| getShininess() | CalHardwareModel | |
| getSpecularColor(unsigned char *pColorBuffer) | CalHardwareModel | |
| getStartIndex() | CalHardwareModel | |
| getTotalFaceCount() | CalHardwareModel | |
| getTotalVertexCount() | CalHardwareModel | |
| getTranslationBoneSpace(int boneId, CalSkeleton *pSkeleton) | CalHardwareModel | |
| getVectorHardwareMesh() | CalHardwareModel | |
| getVertexCount() | CalHardwareModel | |
| load(int baseVertexIndex, int startIndex, int maxBonesPerMesh) | CalHardwareModel | |
| selectHardwareMesh(size_t meshId) | CalHardwareModel | |
| setCoreMeshIds(const std::vector< int > &coreMeshIds) | CalHardwareModel | |
| setIndexBuffer(CalIndex *pIndexBuffer) | CalHardwareModel | |
| setMatrixIndexBuffer(char *pMatrixIndexBuffer, int stride) | CalHardwareModel | |
| setNormalBuffer(char *pNormalBuffer, int stride) | CalHardwareModel | |
| setTangentSpaceBuffer(int mapId, char *pTangentSpaceBuffer, int stride) | CalHardwareModel | |
| setTextureCoordBuffer(int mapId, char *pTextureCoordBuffer, int stride) | CalHardwareModel | |
| setTextureCoordNum(int textureCoordNum) | CalHardwareModel | |
| setVertexBuffer(char *pVertexBuffer, int stride) | CalHardwareModel | |
| setWeightBuffer(char *pWeightBuffer, int stride) | CalHardwareModel | |
| ~CalHardwareModel() | CalHardwareModel | [virtual] |