| - Cal3D 0.9 API Reference - |
| calculateForces(CalSubmesh *pSubmesh, float deltaTime) | CalSpringSystem | |
| calculateVertices(CalSubmesh *pSubmesh, float deltaTime) | CalSpringSystem | |
| CalSpringSystem() | CalSpringSystem | |
| create(CalModel *pModel) | CalSpringSystem | |
| destroy() | CalSpringSystem | |
| getForceVector() | CalSpringSystem | |
| getGravityVector() | CalSpringSystem | |
| m_pModel (defined in CalSpringSystem) | CalSpringSystem | |
| m_vForce (defined in CalSpringSystem) | CalSpringSystem | [protected] |
| m_vGravity (defined in CalSpringSystem) | CalSpringSystem | [protected] |
| setForceVector(const CalVector &vForce) | CalSpringSystem | |
| setGravityVector(const CalVector &vGravity) | CalSpringSystem | |
| update(float deltaTime) | CalSpringSystem | |
| ~CalSpringSystem() | CalSpringSystem | [virtual] |
1.4.2
© 1997-2001
Dimitri van Heesch