%FILES%
usr/
usr/bin/
usr/bin/calcmysky
usr/bin/showmysky
usr/include/
usr/include/ShowMySky/
usr/include/ShowMySky/AtmosphereRenderer.hpp
usr/include/ShowMySky/Exception.hpp
usr/include/ShowMySky/Settings.hpp
usr/lib/
usr/lib/cmake/
usr/lib/cmake/ShowMySky-Qt6/
usr/lib/cmake/ShowMySky-Qt6/ShowMySky-Qt6Config-noconfig.cmake
usr/lib/cmake/ShowMySky-Qt6/ShowMySky-Qt6Config.cmake
usr/lib/libShowMySky-Qt6.so
usr/lib/libShowMySky-Qt6.so.15
usr/lib/libShowMySky-Qt6.so.15.0.0
usr/share/
usr/share/CalcMySky/
usr/share/CalcMySky/shaders/
usr/share/CalcMySky/shaders/accumulate-single-scattering-texture.frag
usr/share/CalcMySky/shaders/calc-view-dir.h.glsl
usr/share/CalcMySky/shaders/common-functions.frag
usr/share/CalcMySky/shaders/common-functions.h.glsl
usr/share/CalcMySky/shaders/compute-direct-irradiance.frag
usr/share/CalcMySky/shaders/compute-eclipsed-double-scattering.frag
usr/share/CalcMySky/shaders/compute-eclipsed-single-scattering.frag
usr/share/CalcMySky/shaders/compute-indirect-irradiance.frag
usr/share/CalcMySky/shaders/compute-light-pollution-multiple-scattering.frag
usr/share/CalcMySky/shaders/compute-light-pollution-single-scattering.frag
usr/share/CalcMySky/shaders/compute-multiple-scattering.frag
usr/share/CalcMySky/shaders/compute-scattering-density.frag
usr/share/CalcMySky/shaders/compute-single-scattering.frag
usr/share/CalcMySky/shaders/compute-transmittance-functions.h.glsl
usr/share/CalcMySky/shaders/compute-transmittance.frag
usr/share/CalcMySky/shaders/copy-scattering-texture-2d.frag
usr/share/CalcMySky/shaders/copy-scattering-texture-3d.frag
usr/share/CalcMySky/shaders/direct-irradiance.frag
usr/share/CalcMySky/shaders/direct-irradiance.h.glsl
usr/share/CalcMySky/shaders/eclipsed-direct-irradiance.frag
usr/share/CalcMySky/shaders/eclipsed-direct-irradiance.h.glsl
usr/share/CalcMySky/shaders/multiple-scattering-light-pollution.frag
usr/share/CalcMySky/shaders/multiple-scattering-light-pollution.h.glsl
usr/share/CalcMySky/shaders/multiple-scattering.frag
usr/share/CalcMySky/shaders/multiple-scattering.h.glsl
usr/share/CalcMySky/shaders/render.frag
usr/share/CalcMySky/shaders/shader.geom
usr/share/CalcMySky/shaders/shader.vert
usr/share/CalcMySky/shaders/single-scattering-eclipsed.frag
usr/share/CalcMySky/shaders/single-scattering-eclipsed.h.glsl
usr/share/CalcMySky/shaders/single-scattering-light-pollution.frag
usr/share/CalcMySky/shaders/single-scattering-light-pollution.h.glsl
usr/share/CalcMySky/shaders/single-scattering.frag
usr/share/CalcMySky/shaders/single-scattering.h.glsl
usr/share/CalcMySky/shaders/texture-coordinates.frag
usr/share/CalcMySky/shaders/texture-coordinates.h.glsl
usr/share/CalcMySky/shaders/texture-sampling-functions.frag
usr/share/CalcMySky/shaders/texture-sampling-functions.h.glsl
usr/share/CalcMySky/shaders/version.h.glsl
usr/share/licenses/
usr/share/licenses/calcmysky/
usr/share/licenses/calcmysky/COPYING
