View lcov test coverage results on http://www.gnu.org/software/liquidwar6/coverage/src/lib/ldr/index.html.
body: the body to read, must point to allocated memory
dirname: the directory of the map
param: map parameters
hints: map hints
display_w: the display width
display_h: the display height
ratio: wished map ratio
bench_value: the bench value (depends on computer capacity)
magic_number: arbitrary constant
progress: structure to transmit loading progress
Reads the map body, that is, all the layers.
Return value: 1 if OK, 0 if failed.
style: the style structure to process.
hints: additionnal hints to know what to set automatically
Deduces all colors from background color, if needed. The function will check color_auto parameters and replace all other colors by base and alternate colors if needed. Note that the background color itself is not changed by this function. Background can only be guessed from texture.
Return value: none.
cursor_texture: the cursor texture (out param)
dirname: the directory we load the data form (map dir)
Reads the cursor texture information, if not available, will use defaults
Return value: 1 on success, 0 on failure.
entry: the entry to free
Frees a map entry.
Return value: none.
entry: the entry to dup
Dup a map entry.
Return value: newly allocated object.
map_path: the map_path environment config variable, delimited path list
relative_path: the relative path to use to find the map directory
user_dir: the user directory
Lists all maps in a given directory. Returns a list of lw6ldr_entry_t which can contain both directories with subdirs and actual maps. Maps are sorted before being returned, first directories, then maps, sorted in alphabetical order.
Return value: a list of dynamically allocated lw6ldr_entry_t.
map_path: the map_path environment config variable, delimited path list
relative_path: the relative path to use to find the map directory
user_dir: the user directory
recursive: if non-zero, map search will recurse in subdirs
callback_func: the function which will be called on each entry
func_data: an extra pointer to pass data to callback_func
Executes a given function on all maps in a given place, typically used in test programs.
Return value: none.
map_path: the map_path environment config variable, delimited path list
relative_path: the relative path to use to find the map directory
user_dir: the user directory
Gets the next entry used in test programs.
Return value: none.
level: the level to validate
user_dir: user directory
Validates a level, acknowledges you've won it. Upgrades exp.
Return value: 1 on success, 0 on failure.
layer: the layer on which to apply the grease
rules: map rules
hints: map hints
progress: structure to transmit loading progress
Reads the map body, that is, all the layers.
Return value: 1 if OK, 0 if failed.
hints: data to initialize
Set the hints struct to its defaults.
Return value: none.
hints: data to initialize
Zeros the hints struct, this is not the same as setting to defaults.
Return value: none.
hints: data to initialize
Clears the hints struct, this is not the same as setting to defaults.
Return value: none.
dirname: the directory of the map
Read the hints (hints.xml) of a map. Pointer to hints must be valid, and values already initialized, either zeroed or filled in with defaults or custom values.
Return value: 1 if success, 0 if failed.
hints: the hints to modify
key: the key to modify
value: the value to affect to the key, as a string
Sets one single parameter in a hints structure. Value must always be passed as a string, will be converted to the right type automatically when storing it in the structure.
Return value: 1 if success, 0 if failed. Note that while 0 really means there's a problem, some affectations can fail and return 1, needs to be worked on.
hints: the hints to modify
key: the key to modify
Gets one single parameter in a hints structure. Value is converted as a string.
Return value: dynamically allocated string, NULL on error.
key: the key we want informations about.
Gets the default value for a given hints key.
Return value: dynamically allocated string, NULL on error.
hints: the hints struct to fill with values (read/write parameter)
values: an assoc containing strings with the new values
Overrides hints with values. Pointer to hints must be valid, and values already initialized, either zeroed or filled in with defaults or custom values. Not all parameters need be defined in values. It can even be NULL. The idea is just that if something is defined in values, it will override the existing hints.
Return value: 1 if success, 0 if failed.
layer: layer to update (out param)
filename: name of PNG file
param: parameters of the map
hints: hints of the map
display_w: width of display
display_h: height of display
target_ratio: width/height ratio we want
bench_value: bench for this computer
magic_number: arbitrary constant
expected_depth: depth of map according to files available
progress: progress object to provide feedback (in/out)
Reads the first layer, that is map.png. This function has many parameters since it will try and guess the final (real) resolution of the map.
Return value: 1 on success, 0 on failure.
layer: layer to update (out param)
filename: name of PNG file
target_w: width we want
target_h: height we want
Reads a layer, knowing the exact size we want. This is typically to load layer2-7.png once map.png has been loaded.
Return value: 1 on success, 0 on failure.
metadata: structure containting read data (out param)
dirname: map dirname (absolute path)
Reads the metadata, will first parse metadata.xml, and if not available read README and guess a title from map path. When function returns, all fields in structure are non-NULL.
Return value: 1 on success, 0 on failure.
meta_layer: the meta layer to read
filename: the file to open
target_w: the wanted width
target_h: the wanted height
analog: wether to use analog info (0-255) or boolean (0-1)
Reads a meta-layer from the disj, resampling is done according to the given parameters.
Return value: 1 on success, 0 on failure
meta_layer: the meta layer to read
dirname: the map directory
file_only: the meta-layer file name only (without the path)
target_w: the wanted width
target_h: the wanted height
analog: wether to use analog info (0-255) or boolean (0-1)
Reads a meta-layer from the disj, resampling is done according to the given parameters. This function is different from
lw6ldr_meta_layer_readfor it will 1) concatenatedirnameandfile_onlyand 2) return OK (1) if file does not exist.Return value: 1 on success, 0 on failure
argc: the number of command-line args, as passed to main
argv: an array of strings containing command-line args, as passed to main
run_game: a pointer to a boolean which will contain true (1) if the game must be launched, or false (0) if the option is such that game must be skipped. Example: –copyright, –help, ...
Will interpret the command-line arguments, and trap those who are related to xml files, this is usefull when building the game, we want to have an extra binary to do this without being linked to SDL, for instance.
Return value: non-zero if success, 0 if error. The error can be, for instance, the test suite returning "no, tests were not OK".
param: the parameter struct to fill with values (read/write parameter)
dirname: the directory of the map
Read the parameters associated to a map. Pointer to param must be valid, and values already initialized, either zeroed or filled in with defaults or custom values.
Return value: 1 if success, 0 if failed.
param: the parameter struct to fill with values (read/write parameter)
values: an assoc containing strings with the new values
Overrides param with values. Pointer to param must be valid, and values already initialized, either zeroed or filled in with defaults or custom values. Not all parameters need be defined in values. It can even be NULL. The idea is just that if something is defined in values, it will override the existing param.
Return value: 1 if success, 0 if failed.
f: file to output content to
Print to a file a typical map rules.xml file.
Return value: none.
f: file to output content to
Print to a file a typical map hints.xml file.
Return value: none.
f: file to output content to
Print to a file a typical map style.xml file.
Return value: none.
f: file to output content to
Print to a file a typical map teams.xml file.
Return value: none.
user_dir: the user directory or at least, a writable one
Writes all example XML files in 'user_dir/example/', will create the directory if needed.
Return value: 1 if success, 0 if failed.
dirname: the directory containing the map
default_param: default parameters, as strings
forced_param: forced parameters, as strings
display_w: the width of the display output (resolution)
display_h: the height of the display output (resolution)
bench_value: the bench value (depends on computer capacity)
magic_number: arbitrary constant
user_dir: the user directory
progress: information used to handle the progress bar
Loads a map from dist. The default_param and forced_param can contain values corresponding to rules.xml and style.xml entries. Parameters are read in 4 steps. 1st, a default value is picked by the program. 2nd, any value in
default_paramreplaces previous values. 3rd, any value in rules.xml or style.xml replaces previous values. 4th, any value inforced_paramreplaces previous values. In practice, thedefault_paramallows the user to set defaults which can still be overwritten by the map, whileforced_paramis a definitive 'ignore what is is defined in the map' way of doing things. See alsolw6ldr_read_relative.Return value: 1 if success, 0 if failed.
map_path: a collection of paths where to find maps
relative_path: something which will be appended to a
map_pathmemberdefault_param: default parameters, as strings
forced_param: forced parameters, as strings
display_w: the width of the display output (resolution)
display_h: the height of the display output (resolution)
bench_value: the bench value (depends on computer capacity)
magic_number: arbitrary constant
user_dir: the user directory
progress: information used to handle the progress bar
Reads a map from disk, using the map-path value, which is a collection of paths defined by the command-line, the environment variables, and the config file.
default_paramandforced_paramwork as in the functionlw6ldr_read.Return value: 1 if success, 0 if failure.
resampler: resampler object to init
param: map parameters to use
hints: loading hints
source_w: width of source map
source_h: height of source map
display_w: width of source display
display_h: height of source display
target_ratio: ratio, that is width/height of the target
bench_value: rough estimation of this computer power
magic_number: arbitrary constant, needed to calibrate speed
expected_depth: how thick the map could be (in practice, looks like d in whd)
gray_level: used to estimate capacity, 1.0f is white and means many slots
Initializes a resampler. There is wizardry based on the bench, magic number map size, gray level. This is bot bullet proof, but has been experience driven and is the result of many tries / failures and hopefully successes. Might need tuning as the algorithm evolves. This is the very function that chooses the actual logical map size.
Return value: none.
resampler: resampler to set
source_w: source map width
source_h: source map height
target_w: target map width
target_h: target map height
Initializes a resampler with hardcoded values, does not calibrate according to context, simply set it to rescale the size you want.
Return value: none.
target_x: target x coordinate (out param)
target_y: target y coordinate (out param)
source_x: source x coordinate (in param)
source_y: source y coordinate (in param)
Transforms from source coordinate to target coordinates. Does rounding fine-tuning, it's not a simple integer division.
Return value: none.
source_x: source x coordinate (out param)
source_y: source y coordinate (out param)
target_x: target x coordinate (in param)
target_y: target y coordinate (in param)
Transforms from target coordinate to source coordinates. Yes, target to source. Target is our final logical map, source is what we loaded from disk, here we want to know, given a point in the target, where to fetch its data from source. Does rounding fine-tuning, it's not a simple integer division.
Return value: none.
dirname: the directory of the map
Read the rules (rules.xml) of a map. Pointer to rules must be valid, and values already initialized, either zeroed or filled in with defaults or custom values.
Return value: 1 if success, 0 if failed.
rules: the rules struct to fill with values (read/write parameter)
values: an assoc containing strings with the new values
Overrides rules with values. Pointer to rules must be valid, and values already initialized, either zeroed or filled in with defaults or custom values. Not all parameters need be defined in values. It can even be NULL. The idea is just that if something is defined in values, it will override the existing rules.
Return value: 1 if success, 0 if failed.
dirname: the directory of the map
Read the style (style.xml) of a map. Pointer to style must be valid, and values already initialized, either zeroed or filled in with defaults or custom values.
Return value: 1 if success, 0 if failed.
style: the style to modify
key: the key to modify
value: the value to affect to the key, as a string
Sets one single parameter in a style structure. Value must always be passed as a string, will be converted to the right type automatically when storing it in the structure.
Return value: 1 if success, 0 if failed. Note that while 0 really means there's a problem, some affectations can fail and return 1, needs to be worked on.
style: the style struct to fill with values (read/write parameter)
values: an assoc containing strings with the new values
Overrides style with values. Pointer to style must be valid, and values already initialized, either zeroed or filled in with defaults or custom values. Not all parameters need be defined in values. It can even be NULL. The idea is just that if something is defined in values, it will override the existing style.
Return value: 1 if success, 0 if failed.
dirname: the directory of the map
Read the teams (teams.xml) of a map. Pointer to teams must be valid, and values already initialized, either zeroed or filled in with defaults or custom values.
Return value: 1 if success, 0 if failed.
teams: the teams struct to fill with values (read/write parameter)
values: an assoc containing strings with the new values
Overrides teams with values. Pointer to teams must be valid, and values already initialized, either zeroed or filled in with defaults or custom values. Not all parameters need be defined in values. It can even be NULL. The idea is just that if something is defined in values, it will override the existing teams.
Return value: 1 if success, 0 if failed.
mode: test mode (bitmask)
Registers all tests for the libldr module.
Return value: 1 if test is successfull, 0 on error.
mode: test mode (bitmask)
Runs the
ldrmodule test suite, testing most (if not all...) functions.Return value: 1 if test is successfull, 0 on error.
texture: structure to hold read data
dirname: map dirname (absolute path)
param: parameters to use
hints: loading hints to use
use_texture: wether to use texture.png
display_w: display width
display_h: display height
ratio: target width/height factor (out param)
texture_exists: true if texture.png is here (out param)
progress: progress indicator (in/out param)
Read the texture associated to a map. Pointer to texture must be valid, it's modified in-place. The function will automatically figure out if texture.png exists or if we must use foreground.png/background.png.
Return value: 1 on success, 0 on failure.
use: struct to initialize
Sets the use structure to its defaults, this structure being used to now wether we should use texture, cursor textures, rules, hints, style, teams and music.
Return value: none.
use: struct to clear
Clears the use structure, set it to the use nothing mode.
Return value: none.
use: struct to modify
key: key to change (as a string)
value: value to set (as a string)
Sets a key to the given value, OK all fields are integer, this is just a convenient function to be called in more general functions which are fed with those string pointers, typically coming from an XML file.
Return value: 1 on success, 0 on failure (key not found).
use: the use struct to fill with values (read/write parameter)
values: an assoc containing strings with the new values
Overrides use with values. Pointer to use must be valid, and values already initialized, either zeroed or filled in with defaults or custom values. Not all parameters need be defined in values. It can even be NULL. The idea is just that if something is defined in values, it will override the existing use.
Return value: 1 if success, 0 if failed.
Contains informations about a map, but just the minimum to, for instance, display it in a menu entry.
Type:
lw6map_metadata_tDefinition:
lw6map_metadata_t lw6ldr_entry_s::metadataThe map metadata.
Type:
char *Definition:
char* lw6ldr_entry_s::absolute_pathThe map absolute path, use this to load it.
Type:
char *Definition:
char* lw6ldr_entry_s::relative_pathThe map relative path, store this in config file.
Type:
intDefinition:
int lw6ldr_entry_s::has_subdirsWether the entry has subdirs (and consequently, isn't a map)
Type:
intDefinition:
int lw6ldr_entry_s::nb_submapsNumber of sub mpas within this map.
Type:
intDefinition:
int lw6ldr_entry_s::forbiddenWether it is forbidden (eg, not enough exp).
Type:
intDefinition:
int lw6ldr_hints_s::resampleWether to resample the map on the fly when loaded.
Type:
intDefinition:
int lw6ldr_hints_s::min_map_widthMinimum map width.
Type:
intDefinition:
int lw6ldr_hints_s::max_map_widthMaximum map width.
Type:
intDefinition:
int lw6ldr_hints_s::min_map_heightMinimum map height.
Type:
intDefinition:
int lw6ldr_hints_s::max_map_heightMaximum map height.
Type:
intDefinition:
int lw6ldr_hints_s::min_map_surfaceMinimum map surface.
Type:
intDefinition:
int lw6ldr_hints_s::max_map_surfaceMaximum map surface.
Type:
floatDefinition:
float lw6ldr_hints_s::fighter_scaleUse greater or smaller fighters.
Type:
intDefinition:
int lw6ldr_hints_s::downsize_using_fighter_scaleWether to downsize the map, if needed, using fighter scale.
Type:
intDefinition:
int lw6ldr_hints_s::upsize_using_fighter_scaleWether to upsize the map, if needed, using fighter scale.
Type:
intDefinition:
int lw6ldr_hints_s::downsize_using_bench_valueWether to downsize the map, if needed, using bench value.
Type:
intDefinition:
int lw6ldr_hints_s::upsize_using_bench_valueWether to upsize the map, if needed, using bench value.
Type:
intDefinition:
int lw6ldr_hints_s::guess_colorsWether to guess colors from the map.
Type:
intDefinition:
int lw6ldr_hints_s::background_color_autoWether to set up background colors automatically.
Type:
intDefinition:
int lw6ldr_hints_s::hud_color_autoWether to set up hud colors automatically.
Type:
intDefinition:
int lw6ldr_hints_s::menu_color_autoWether to set up menu colors automatically.
Type:
intDefinition:
int lw6ldr_hints_s::view_color_autoWether to set up view colors automatically.
Type:
intDefinition:
int lw6ldr_hints_s::system_color_autoWether to set up system colors automatically.
Type:
intDefinition:
int lw6ldr_hints_s::wall_greaseWall grease used when rescaling.
Type:
intDefinition:
int lw6ldr_hints_s::guess_moves_per_secGuess the moves per sec value automatically.
Almost internal struct use to handler the resampling process. It has informations about the source, the target, and the ratio between them. It basically contains informations about how to scale.
Type:
intDefinition:
int lw6ldr_resampler_s::target_wTarget width.
Type:
intDefinition:
int lw6ldr_resampler_s::target_hTarget height.
Type:
intDefinition:
int lw6ldr_resampler_s::source_wSource width.
Type:
intDefinition:
int lw6ldr_resampler_s::source_hSource height.
Type:
floatDefinition:
float lw6ldr_resampler_s::scale_xRatio for the X axis (target_w/source_w).
Type:
floatDefinition:
float lw6ldr_resampler_s::scale_yRatio for the Y axis (target_h/source_h).
Type:
intDefinition:
int lw6ldr_use_s::use_textureWether to use texture.jpeg.
Type:
intDefinition:
int lw6ldr_use_s::use_cursor_textureWether to use cursor-texture.jpeg.
Type:
intDefinition:
int lw6ldr_use_s::use_rules_xmlWether to use rules.xml.
Type:
intDefinition:
int lw6ldr_use_s::use_hints_xmlWether to use hints.xml.
Type:
intDefinition:
int lw6ldr_use_s::use_style_xmlWether to use style.xml.