Unit CastleBehaviors
Functions and Procedures
Types
Constants
Variables
Description
Standard behaviors (TCastleBehavior descendants). For example to express life, or creature intelligence, or playing sound.
Uses
Overview
Classes, Interfaces, Objects and Records
| Name | Description |
|---|---|
Class TCastleAliveBehavior |
Behavior that tracks life points, and determines being alive/dead for game purposes. |
Class TCastleSoundSource |
Behavior to play spatial sounds, that automatically follow the parent TCastleTransform transformation. |
Class TCastleBillboard |
Behavior to make parent TCastleTransform a billboard, that always rotates to face the current camera. |
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