Class TMissileCreature
Unit
Declaration
type TMissileCreature = class(TCreature)
Description
Creature using TMissileCreatureResource.
Hierarchy
- TObject
- TPersistent
- TComponent
- TCastleComponent
- TCastleTransform
- TCastleAlive
- TCreature
- TMissileCreature
Overview
Methods
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constructor Create(AOwner: TComponent; const AMaxLife: Single); override; |
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function Resource: TMissileCreatureResource; |
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procedure Update(const SecondsPassed: Single; var RemoveMe: TRemoveType); override; |
Description
Methods
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constructor Create(AOwner: TComponent; const AMaxLife: Single); override; |
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function Resource: TMissileCreatureResource; |
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procedure Update(const SecondsPassed: Single; var RemoveMe: TRemoveType); override; |
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