Class TStillCreatureResource
Unit
Declaration
type TStillCreatureResource = class(TCreatureResource)
Description
Creature that just stays still. This is just a single 3D animation showing a creature.
Hierarchy
- TObject
- T3DResource
- TCreatureResource
- TStillCreatureResource
Overview
Fields
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nested const DefaultRemoveDead = false; |
Methods
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constructor Create(const AName: string); override; |
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function CreatureClass: TCreatureClass; override; |
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procedure LoadFromFile(ResourceConfig: TCastleConfig); override; |
Properties
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property IdleAnimation: T3DResourceAnimation read FIdleAnimation; |
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property DieAnimation: T3DResourceAnimation read FDieAnimation; |
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property RemoveDead: boolean
read FRemoveDead write FRemoveDead default DefaultRemoveDead; |
Description
Fields
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nested const DefaultRemoveDead = false; |
Methods
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constructor Create(const AName: string); override; |
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function CreatureClass: TCreatureClass; override; |
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procedure LoadFromFile(ResourceConfig: TCastleConfig); override; |
Properties
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property IdleAnimation: T3DResourceAnimation read FIdleAnimation; |
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property DieAnimation: T3DResourceAnimation read FDieAnimation; |
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property RemoveDead: boolean
read FRemoveDead write FRemoveDead default DefaultRemoveDead; |
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