Class TMaterialProperty
Unit
Declaration
type TMaterialProperty = class(TObject)
Description
Information for a particular material.
Hierarchy
- TObject
- TMaterialProperty
Overview
Properties
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property TextureBaseName: string read FTextureBaseName write FTextureBaseName; |
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property FootstepsSound: TSoundType read FFootstepsSound write FFootstepsSound; |
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property Toxic: boolean read FToxic write FToxic; |
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property ToxicDamageConst: Single read FToxicDamageConst write FToxicDamageConst; |
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property ToxicDamageRandom: Single read FToxicDamageRandom write FToxicDamageRandom; |
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property ToxicDamageTime: Single read FToxicDamageTime write FToxicDamageTime; |
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property NormalMap: string read FNormalMap write FNormalMap; |
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property AlphaChannel: string read FAlphaChannel write FAlphaChannel; |
Description
Properties
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property FootstepsSound: TSoundType read FFootstepsSound write FFootstepsSound; |
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Footsteps sound to make when player is walking on this material. stNone is no information is available. | |
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property Toxic: boolean read FToxic write FToxic; |
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Is the floor | |
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property ToxicDamageConst: Single read FToxicDamageConst write FToxicDamageConst; |
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property ToxicDamageRandom: Single read FToxicDamageRandom write FToxicDamageRandom; |
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property ToxicDamageTime: Single read FToxicDamageTime write FToxicDamageTime; |
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property NormalMap: string read FNormalMap write FNormalMap; |
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Normal map texture URL. This is a simple method to activate bump mapping, equivalent to using In case both VRML/X3D Appearance specifies | |
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property AlphaChannel: string read FAlphaChannel write FAlphaChannel; |
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Override alpha channel type for diffuse texture. The meaning and allowed values for this are the same as for | |
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