Unit CastlePlayer
Functions and Procedures
Description
Player (TPlayer).
Uses
- Classes
- CastleBoxes
- CastleCameras
- CastleItems
- CastleVectors
- CastleInputs
- CastleKeysMouse
- CastleShapes
- CastleMaterialProperties
- CastleSoundEngine
- CastleTransformExtra
- CastleGLUtils
- CastleColors
- CastleFrustum
- CastleTriangles
- CastleTimeUtils
- CastleScene
- CastleDebugTransform
- X3DNodes
- CastleTransform
- CastleResources
- CastleThirdPersonNavigation
Overview
Classes, Interfaces, Objects and Records
| Name | Description |
|---|---|
Class TPlayer |
Player, 3D object controlling the camera, main enemy of hostile creatures, carries a backpack, may cause fadeout effects on screen and such. |
Types
TPlayerSwimming = (...); |
Constants
DefaultAutoOpenInventory = true; |
Variables
Description
Types
TPlayerSwimming = (...); |
Values
|
Constants
DefaultAutoOpenInventory = true; |
Variables
AutoOpenInventory: boolean = DefaultAutoOpenInventory; |
|
Automatically open TCastlePlayer inventory when picking up an item. |
PlayerInput_Forward: TInputShortcut; |
|
Player inputs that handle navigation. |
PlayerInput_Backward: TInputShortcut; |
PlayerInput_LeftRotate: TInputShortcut; |
PlayerInput_RightRotate: TInputShortcut; |
PlayerInput_LeftStrafe: TInputShortcut; |
PlayerInput_RightStrafe: TInputShortcut; |
PlayerInput_UpRotate: TInputShortcut; |
PlayerInput_DownRotate: TInputShortcut; |
PlayerInput_GravityUp: TInputShortcut; |
PlayerInput_Jump: TInputShortcut; |
PlayerInput_Crouch: TInputShortcut; |
PlayerInput_Attack: TInputShortcut; |
|
Player inputs that deal with items. |
PlayerInput_InventoryShow: TInputShortcut; |
|
No key/mouse associated by default. |
PlayerInput_InventoryPrevious: TInputShortcut; |
PlayerInput_InventoryNext: TInputShortcut; |
PlayerInput_UseItem: TInputShortcut; |
PlayerInput_DropItem: TInputShortcut; |
|
No key/mouse associated by default. |
PlayerInput_CancelFlying: TInputShortcut; |
|
No key/mouse associated by default. |
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