Class TShapeTreeTransform
Unit
Declaration
type TShapeTreeTransform = class(TShapeTreeGroup)
Description
Node of the TShapeTree transforming it's children.
It's ideal for handling VRML 2.0 / X3D Transform node, and similar nodes (MatrixTransform and some H-Anim nodes also act as a transformation node and also may be handled by this).
Hierarchy
- TObject
- TShapeTree
- TShapeTreeGroup
- TShapeTreeTransform
Overview
Methods
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constructor Create(const AParentScene: TX3DEventsEngine); |
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destructor Destroy; override; |
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procedure FastTransformUpdate(var AnythingChanged: Boolean); override; |
Properties
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property TransformNode: TX3DNode read FTransformNode write SetTransformNode; |
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property TransformState: TX3DGraphTraverseState read FTransformState; |
Description
Methods
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constructor Create(const AParentScene: TX3DEventsEngine); |
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destructor Destroy; override; |
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procedure FastTransformUpdate(var AnythingChanged: Boolean); override; |
Properties
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property TransformNode: TX3DNode read FTransformNode write SetTransformNode; |
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Transforming VRML/X3D node. Always assigned, always may be casted to ITransformNode interface. Note that it doesn't have to be TTransformNode, e.g. TBillboardNode also supports ITransformNode. | |
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property TransformState: TX3DGraphTraverseState read FTransformState; |
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State right before traversing the TransformNode. Owned by this TShapeTreeTransform instance. You should assign to it when you set TransformNode. | |
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