Unit CastleTerrain
Functions and Procedures
Constants
Variables
Description
Terrain (height map) implementations.
Uses
Overview
Classes, Interfaces, Objects and Records
| Name | Description |
|---|---|
Class TTerrain |
Terrain (height for each X, Y) data. |
Class TTerrainImage |
Terrain (height for each X, Y) data taken from intensities in an image. |
Class TTerrainCasScript |
Terrain (height for each X, Y) data calculated from CastleScript expression. |
Class TTerrainNoise |
Procedural terrain: data from a procedural noise. |
Class TTerrainGrid |
Terrain data from a grid of values with specified width * height. |
Class TTerrainSRTM |
Types
TColorFromHeightFunction = function (Terrain: TTerrain; Height: Single): TVector3; |
TNoiseInterpolation = (...); |
TNoise2DMethod = function (const X, Y: Single; const Seed: Cardinal): Single; |
Description
Types
TColorFromHeightFunction = function (Terrain: TTerrain; Height: Single): TVector3; |
TNoiseInterpolation = (...); |
Values
|
TNoise2DMethod = function (const X, Y: Single; const Seed: Cardinal): Single; |
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