Class TCastleVector2Persistent
Unit
Declaration
type TCastleVector2Persistent = class(TPersistent)
Description
TVector2 record represented as a TPersistent descendant, to be able to visually edit it (in Lazarus and Delphi visual designer, and Castle Game Engine visual designer) and to serialize it.
Normal user code does not need to deal with this class or it's instances. Instead directly operate on TVector2 values, which is faster and more natural. TVector2 are simple records, so they are naturally copied on assignment, and various operators like additions work in a natural way too.
Hierarchy
- TObject
- TPersistent
- TCastleVector2Persistent
Overview
Fields
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InternalGetValue: TGetVector2Event; |
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InternalSetValue: TSetVector2Event; |
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InternalDefaultValue: TVector2; |
Methods
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function HasDefaultValue: Boolean; |
Properties
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property Value: TVector2 read GetValue write SetValue; |
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property X: Single read GetX write SetX stored XIsStored nodefault; |
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property Y: Single read GetY write SetY stored YIsStored nodefault; |
Description
Fields
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InternalGetValue: TGetVector2Event; |
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InternalSetValue: TSetVector2Event; |
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InternalDefaultValue: TVector2; |
Methods
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function HasDefaultValue: Boolean; |
Properties
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property Value: TVector2 read GetValue write SetValue; |
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property X: Single read GetX write SetX stored XIsStored nodefault; |
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property Y: Single read GetY write SetY stored YIsStored nodefault; |
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