Unit CastleViewport
Constants
Description
Viewport to display scenes (TCastleViewport).
Uses
- SysUtils
- Classes
- Generics.Collections
- GL
- GLExt
- CastleVectors
- X3DNodes
- X3DTriangles
- CastleScene
- CastleSceneCore
- CastleCameras
- CastleInternalGLShadowVolumes
- CastleUIControls
- CastleTransform
- CastleTriangles
- CastleKeysMouse
- CastleBoxes
- CastleInternalBackground
- CastleUtils
- CastleClassUtils
- CastleGLShaders
- CastleGLImages
- CastleTimeUtils
- CastleControls
- CastleInputs
- CastleRectangles
- CastleColors
- CastleComponentSerialize
- CastleProjection
- CastleScreenEffects
Overview
Classes, Interfaces, Objects and Records
| Name | Description |
|---|---|
Class TCastleViewport |
Viewport displays a tree of scenes and transformations (TCastleTransform and TCastleScene). |
Class TCastleViewportList |
|
Class TCastleSceneManager |
Deprecated way to manage transformatiosn and scenes. |
Class TCastleTouchNavigation |
Show draggable controls in the corner, to navigate in the viewport comfortably on touch devices. |
Class TSerializedComponentHelper |
Helper methods extending TSerializedComponent. |
Functions and Procedures
procedure Register; |
Types
TRender3DEvent = procedure (Viewport: TCastleViewport; const Params: TRenderParams) of object; |
TProjectionEvent = procedure (var Parameters: TProjection) of object; |
TTouchInterface = (...); |
Variables
Input_Interact: TInputShortcut; |
Description
Functions and Procedures
procedure Register; |
Types
TRender3DEvent = procedure (Viewport: TCastleViewport; const Params: TRenderParams) of object; |
TProjectionEvent = procedure (var Parameters: TProjection) of object; |
|
Event for TCastleViewport.OnProjection. |
TTouchInterface = (...); |
|
Value for TCastleTouchNavigation.TouchInterface. Values
|
Variables
Input_Interact: TInputShortcut; |
|
Key/mouse combination to interact with clickable things in 3D world. More precisely, this input will activate pointing device sensors in VRML/X3D, which are used to touch (click) or drag 3D things. By default this is left mouse button click. You can change it to any other mouse button or even to key combination. Simply change properties like TInputShortcut.Key1 or TInputShortcut.MouseButtonUse. |
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