Class TAbstractTextureNode
Unit
Declaration
type TAbstractTextureNode = class(TAbstractAppearanceChildNode)
Description
Base for all nodes which specify a texture, possibly multi-texture.
Hierarchy
- TObject
- TPersistent
- TNonRefCountedInterfacedPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractAppearanceChildNode
- TAbstractTextureNode
Overview
Methods
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procedure CreateNode; override; |
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function TextureDescription: string; virtual; |
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function AlphaChannelFinal: TAlphaChannel; virtual; |
Description
Methods
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procedure CreateNode; override; |
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function TextureDescription: string; virtual; |
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Short description how texture is defined, is it inline or loaded from URL, is it video of simple image texture. "none" if it's not defined at all. Calling this may not cause automatically loading the texture data (for exampe, from file in case of TAbstractTexture2DNode). So it cannot describe the actually loaded data. In this class, simply returns X3DType. Override to say something more descriptive. | |
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function AlphaChannelFinal: TAlphaChannel; virtual; |
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Alpha channel of the loaded texture data. Looks at loaded texture data, and at alphaChannel field (see https://castle-engine.io/x3d_extensions.php#section_ext_alpha_channel_detection ). In case of MultiTexture node, looks at children. | |
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