Class TBillboardNode
Unit
Declaration
type TBillboardNode = class(TAbstractX3DGroupingNode, ITransformNode)
Description
Grouping node that transforms the coordinate system of its children so that they always turn towards the viewer. The local Z axis of the children faces the camera, rotating around AxisOfRotation (it it is non-zero) or rotating freely in 3D (when AxisOfRotation is exactly zero).
Hierarchy
- TObject
- TPersistent
- TNonRefCountedInterfacedPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractChildNode
- TAbstractGroupingNode
- TAbstractX3DGroupingNode
- TBillboardNode
Overview
Methods
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function DirectEnumerateActive(Func: TEnumerateChildrenFunction): Pointer; override; |
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procedure ApplyTransform(var Transformation: TTransformation); override; |
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procedure CreateNode; override; |
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class function ClassX3DType: string; override; |
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function TransformationChange: TNodeTransformationChange; override; |
Properties
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property FdAxisOfRotation: TSFVec3f read FFdAxisOfRotation; |
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property AxisOfRotation: TVector3 read GetAxisOfRotation write SetAxisOfRotation; |
Description
Methods
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function DirectEnumerateActive(Func: TEnumerateChildrenFunction): Pointer; override; |
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procedure ApplyTransform(var Transformation: TTransformation); override; |
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procedure CreateNode; override; |
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class function ClassX3DType: string; override; |
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function TransformationChange: TNodeTransformationChange; override; |
Properties
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property FdAxisOfRotation: TSFVec3f read FFdAxisOfRotation; |
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property AxisOfRotation: TVector3 read GetAxisOfRotation write SetAxisOfRotation; |
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Axis around which the billboard rotates to face the camera. Can be zero to rotate freely. | |
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