Class TComposedShaderNode
Unit
Declaration
type TComposedShaderNode = class(TAbstractShaderNode, IAbstractProgrammableShaderObject)
Description
OpenGL Shading Language (GLSL) shader container, which should be composed from multiple TShaderPartNode instances.
Hierarchy
- TObject
- TPersistent
- TNonRefCountedInterfacedPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractAppearanceChildNode
- TAbstractShaderNode
- TComposedShaderNode
Overview
Methods
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procedure CreateNode; override; |
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class function ClassX3DType: string; override; |
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procedure SetParts(const Value: array of TShaderPartNode); |
Properties
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property FdParts: TMFNode read FFdParts; |
Description
Methods
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procedure CreateNode; override; |
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class function ClassX3DType: string; override; |
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procedure SetParts(const Value: array of TShaderPartNode); |
Properties
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property FdParts: TMFNode read FFdParts; |
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