Class TGeneratedCubeMapTextureNode
Unit
Declaration
type TGeneratedCubeMapTextureNode = class(TAbstractEnvironmentTextureNode)
Description
Cube environment map texture generated by rendering the 3D world, useful for real-time mirrors.
Hierarchy
- TObject
- TPersistent
- TNonRefCountedInterfacedPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractAppearanceChildNode
- TAbstractTextureNode
- TAbstractSingleTextureNode
- TAbstractEnvironmentTextureNode
- TGeneratedCubeMapTextureNode
Overview
Methods
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procedure CreateNode; override; |
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destructor Destroy; override; |
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class function ClassX3DType: string; override; |
Properties
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property FdUpdate: TSFTextureUpdate read FFdUpdate; |
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property Update: TTextureUpdate read GetUpdate write SetUpdate; |
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property FdSize: TSFInt32 read FFdSize; |
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property FdTextureProperties: TSFNode read FFdTextureProperties; |
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property FdBias: TSFVec3f read FFdBias; |
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property GeneratedTextureHandler: TGeneratedTextureHandler
read FGeneratedTextureHandler; |
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property Size: Integer read GetSize write SetSize; |
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property TextureProperties: TTexturePropertiesNode read GetTextureProperties write SetTextureProperties; |
Description
Methods
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procedure CreateNode; override; |
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destructor Destroy; override; |
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class function ClassX3DType: string; override; |
Properties
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property FdUpdate: TSFTextureUpdate read FFdUpdate; |
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property Update: TTextureUpdate read GetUpdate write SetUpdate; |
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When to update the texture. See the X3D specification of the "update" field of the GeneratedCubeMapTexture. You should usually use this property instead of accessing FdUpdate, it will change FdUpdate.Value and call FdUpdate.Changed. | |
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property FdSize: TSFInt32 read FFdSize; |
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property FdTextureProperties: TSFNode read FFdTextureProperties; |
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property FdBias: TSFVec3f read FFdBias; |
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property GeneratedTextureHandler: TGeneratedTextureHandler
read FGeneratedTextureHandler; |
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property Size: Integer read GetSize write SetSize; |
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property TextureProperties: TTexturePropertiesNode read GetTextureProperties write SetTextureProperties; |
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