Class TGeneratedShadowMapNode
Unit
Declaration
type TGeneratedShadowMapNode = class(TAbstractSingleTextureNode)
Description
Generate texture by rendering a depth (shadow) map. See https://castle-engine.io/x3d_extensions_shadow_maps.php
Hierarchy
- TObject
- TPersistent
- TNonRefCountedInterfacedPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractAppearanceChildNode
- TAbstractTextureNode
- TAbstractSingleTextureNode
- TGeneratedShadowMapNode
Overview
Fields
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nested const DefaultSize = 128; |
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nested const DefaultScale = 4.0; |
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nested const DefaultBias = 4.0; |
Methods
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procedure CreateNode; override; |
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destructor Destroy; override; |
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class function ClassX3DType: string; override; |
Properties
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property GeneratedTextureHandler: TGeneratedTextureHandler
read FGeneratedTextureHandler; |
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property FdUpdate: TSFTextureUpdate read FFdUpdate; |
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property Update: TTextureUpdate read GetUpdate write SetUpdate; |
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property FdSize: TSFInt32 read FFdSize; |
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property FdLight: TSFNode read FFdLight; |
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property FdScale: TSFFloat read FFdScale; |
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property FdBias: TSFFloat read FFdBias; |
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property FdCompareMode: TSFStringEnum read FFdCompareMode; |
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property CompareMode: TShadowMapCompareMode read GetCompareMode write SetCompareMode; |
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property Size: Integer read GetSize write SetSize; |
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property Light: TAbstractLightNode read GetLight write SetLight; |
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property Scale: Single read GetScale write SetScale; |
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property Bias: Single read GetBias write SetBias; |
Description
Fields
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nested const DefaultSize = 128; |
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nested const DefaultScale = 4.0; |
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nested const DefaultBias = 4.0; |
Methods
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procedure CreateNode; override; |
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destructor Destroy; override; |
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class function ClassX3DType: string; override; |
Properties
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property GeneratedTextureHandler: TGeneratedTextureHandler
read FGeneratedTextureHandler; |
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property FdUpdate: TSFTextureUpdate read FFdUpdate; |
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property Update: TTextureUpdate read GetUpdate write SetUpdate; |
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When to update the texture. See the specification of the "update" field of the GeneratedShadowMap on https://castle-engine.io/x3d_extensions_shadow_maps.php . You should usually use this property instead of accessing FdUpdate, it will change FdUpdate.Value and call FdUpdate.Changed. | |
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property FdSize: TSFInt32 read FFdSize; |
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property FdLight: TSFNode read FFdLight; |
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property FdScale: TSFFloat read FFdScale; |
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property FdBias: TSFFloat read FFdBias; |
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property FdCompareMode: TSFStringEnum read FFdCompareMode; |
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property CompareMode: TShadowMapCompareMode read GetCompareMode write SetCompareMode; |
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property Size: Integer read GetSize write SetSize; |
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property Light: TAbstractLightNode read GetLight write SetLight; |
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property Scale: Single read GetScale write SetScale; |
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property Bias: Single read GetBias write SetBias; |
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