Class TMatrixTransformNode
Unit
Declaration
type TMatrixTransformNode = class(TAbstractX3DGroupingNode, ITransformNode)
Description
Transform children by an explicit 4x4 matrix.
This is an extension, not present in the X3D standard. See https://castle-engine.io/x3d_extensions.php#section_ext_matrix_transform . It is compatible with InstantReality, see http://instant-reality.com/documentation/nodetype/MatrixTransform/ .
Hierarchy
- TObject
- TPersistent
- TNonRefCountedInterfacedPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractChildNode
- TAbstractGroupingNode
- TAbstractX3DGroupingNode
- TMatrixTransformNode
Overview
Methods
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function DirectEnumerateActive(Func: TEnumerateChildrenFunction): Pointer; override; |
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constructor Create(const AX3DName: string = ''; const ABaseUrl: string = ''); override; |
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class function ForVRMLVersion(const Version: TX3DVersion): boolean; override; |
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function TransformationChange: TNodeTransformationChange; override; |
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procedure ApplyTransform(var Transformation: TTransformation); override; |
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procedure CreateNode; override; |
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class function ClassX3DType: string; override; |
Properties
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property FdMatrix: TSFMatrix4f read FFdMatrix; |
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property Matrix: TMatrix4 read GetMatrix write SetMatrix; |
Description
Methods
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function DirectEnumerateActive(Func: TEnumerateChildrenFunction): Pointer; override; |
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constructor Create(const AX3DName: string = ''; const ABaseUrl: string = ''); override; |
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class function ForVRMLVersion(const Version: TX3DVersion): boolean; override; |
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function TransformationChange: TNodeTransformationChange; override; |
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procedure ApplyTransform(var Transformation: TTransformation); override; |
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procedure CreateNode; override; |
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class function ClassX3DType: string; override; |
Properties
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property FdMatrix: TSFMatrix4f read FFdMatrix; |
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property Matrix: TMatrix4 read GetMatrix write SetMatrix; |
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