Class TMultiTextureNode
Unit
Declaration
type TMultiTextureNode = class(TAbstractTextureNode)
Description
Application of several individual textures on top of each other, used instead of a single texture when desired.
Hierarchy
- TObject
- TPersistent
- TNonRefCountedInterfacedPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractAppearanceChildNode
- TAbstractTextureNode
- TMultiTextureNode
Overview
Methods
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procedure CreateNode; override; |
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class function ClassX3DType: string; override; |
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function AlphaChannelData: TAlphaChannel; override; |
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procedure SetFunction(const Value: array of string); |
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procedure SetFunction(const Value: TCastleStringList); |
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procedure SetMode(const Value: array of string); |
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procedure SetMode(const Value: TCastleStringList); |
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procedure SetSource(const Value: array of string); |
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procedure SetSource(const Value: TCastleStringList); |
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procedure SetTexture(const Value: array of TAbstractSingleTextureNode); |
Properties
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property FdAlpha: TSFFloat read FFdAlpha; |
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property FdColor: TSFColor read FFdColor; |
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property FdFunction: TMFString read FFdFunction; |
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property FdMode: TMFString read FFdMode; |
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property FdSource: TMFString read FFdSource; |
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property FdTexture: TMFNode read FFdTexture; |
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property Alpha: Single read GetAlpha write SetAlpha; |
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property Color: TCastleColorRGB read GetColor write SetColor; |
Description
Methods
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procedure CreateNode; override; |
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class function ClassX3DType: string; override; |
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function AlphaChannelData: TAlphaChannel; override; |
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procedure SetFunction(const Value: array of string); |
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procedure SetFunction(const Value: TCastleStringList); |
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procedure SetMode(const Value: array of string); |
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procedure SetMode(const Value: TCastleStringList); |
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procedure SetSource(const Value: array of string); |
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procedure SetSource(const Value: TCastleStringList); |
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procedure SetTexture(const Value: array of TAbstractSingleTextureNode); |
Properties
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property FdAlpha: TSFFloat read FFdAlpha; |
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property FdColor: TSFColor read FFdColor; |
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property FdFunction: TMFString read FFdFunction; |
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property FdMode: TMFString read FFdMode; |
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property FdSource: TMFString read FFdSource; |
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property FdTexture: TMFNode read FFdTexture; |
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property Alpha: Single read GetAlpha write SetAlpha; |
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property Color: TCastleColorRGB read GetColor write SetColor; |
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