Class TOrthoViewpointNode
Unit
X3DNodes
Declaration
type TOrthoViewpointNode = class(TAbstractViewpointNode)
Description
Viewpoint that provides an orthographic view of the scene.
Hierarchy
Overview
Methods
Properties
Description
Methods
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procedure CreateNode; override; |
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class function ClassX3DType: string; override; |
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function ProjectionMatrix: TMatrix4; override; |
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class function InternalFieldOfView( const AFieldOfView: TFloatRectangle; const ViewportWidth, ViewportHeight: Single): TFloatRectangle; |
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Calculate final field of view value, taking into account aspect ratio. The idea is that OrthoViewpoint.fieldOfView specifies the minimal extents. Depending on your window aspect ratio, you may need to make one extent (vertical or horizontal) larger to adjust.
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procedure SetFieldOfView(const Value: array of Single); |
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Properties
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property FdFieldOfView: TMFFloat read FFdFieldOfView; |
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property FieldOfView [Index:Integer]: Single read GetFieldOfView write SetFieldOfView; |
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Field of view determines how much you see in the camera. Use this e.g. to zoom in/out.
This property has comfortable getter and setter, you can also get and set the indexes in 0..3 range, where
0 index is "min x" (default value -1)
1 index is "min y" (default value -1)
2 index is "max x" (default value 1)
3 index is "max y" (default value 1)
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property FieldOfViewMinX: Single index 0 read GetFieldOfView write SetFieldOfView; |
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Field of view - minimum X. -1 by default.
See also
- FieldOfView
- Field of view determines how much you see in the camera.
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property FieldOfViewMinY: Single index 1 read GetFieldOfView write SetFieldOfView; |
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Field of view - minimum Y. -1 by default.
See also
- FieldOfView
- Field of view determines how much you see in the camera.
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property FieldOfViewMaxX: Single index 2 read GetFieldOfView write SetFieldOfView; |
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Field of view - maximum X. 1 by default.
See also
- FieldOfView
- Field of view determines how much you see in the camera.
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property FieldOfViewMaxY: Single index 3 read GetFieldOfView write SetFieldOfView; |
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Field of view - maximum Y. 1 by default.
See also
- FieldOfView
- Field of view determines how much you see in the camera.
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property FdPosition: TSFVec3f read FFdPosition; |
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