Class TSoundNode
Unit
Declaration
type TSoundNode = class(TAbstractSoundNode)
Description
3D sound emitter.
Hierarchy
- TObject
- TPersistent
- TNonRefCountedInterfacedPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractChildNode
- TAbstractSoundNode
- TSoundNode
Overview
Methods
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procedure BeforeTraverse(StateStack: TX3DGraphTraverseStateStack); override; |
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function DirectEnumerateActive(Func: TEnumerateChildrenFunction): Pointer; override; |
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procedure CreateNode; override; |
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class function ClassX3DType: string; override; |
Properties
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property FdDirection: TSFVec3f read FFdDirection; |
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property FdIntensity: TSFFloat read FFdIntensity; |
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property FdLocation: TSFVec3f read FFdLocation; |
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property FdMaxBack: TSFFloat read FFdMaxBack; |
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property FdMaxFront: TSFFloat read FFdMaxFront; |
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property FdMinBack: TSFFloat read FFdMinBack; |
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property FdMinFront: TSFFloat read FFdMinFront; |
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property FdPriority: TSFFloat read FFdPriority; |
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property FdSource: TSFNode read FFdSource; |
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property FdSpatialize: TSFBool read FFdSpatialize; |
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property Direction: TVector3 read GetDirection write SetDirection; |
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property Intensity: Single read GetIntensity write SetIntensity; |
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property Location: TVector3 read GetLocation write SetLocation; |
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property MaxBack: Single read GetMaxBack write SetMaxBack; |
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property MaxFront: Single read GetMaxFront write SetMaxFront; |
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property MinBack: Single read GetMinBack write SetMinBack; |
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property MinFront: Single read GetMinFront write SetMinFront; |
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property Priority: Single read GetPriority write SetPriority; |
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property Source: TAbstractSoundSourceNode read GetSource write SetSource; |
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property Spatialize: Boolean read GetSpatialize write SetSpatialize; |
Description
Methods
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procedure BeforeTraverse(StateStack: TX3DGraphTraverseStateStack); override; |
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function DirectEnumerateActive(Func: TEnumerateChildrenFunction): Pointer; override; |
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procedure CreateNode; override; |
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class function ClassX3DType: string; override; |
Properties
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property FdDirection: TSFVec3f read FFdDirection; |
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property FdIntensity: TSFFloat read FFdIntensity; |
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property FdLocation: TSFVec3f read FFdLocation; |
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property FdMaxBack: TSFFloat read FFdMaxBack; |
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property FdMaxFront: TSFFloat read FFdMaxFront; |
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property FdMinBack: TSFFloat read FFdMinBack; |
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property FdMinFront: TSFFloat read FFdMinFront; |
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property FdPriority: TSFFloat read FFdPriority; |
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property FdSource: TSFNode read FFdSource; |
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property FdSpatialize: TSFBool read FFdSpatialize; |
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property Direction: TVector3 read GetDirection write SetDirection; |
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property Intensity: Single read GetIntensity write SetIntensity; |
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property Location: TVector3 read GetLocation write SetLocation; |
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property MaxBack: Single read GetMaxBack write SetMaxBack; |
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property MaxFront: Single read GetMaxFront write SetMaxFront; |
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property MinBack: Single read GetMinBack write SetMinBack; |
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property MinFront: Single read GetMinFront write SetMinFront; |
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property Priority: Single read GetPriority write SetPriority; |
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property Source: TAbstractSoundSourceNode read GetSource write SetSource; |
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property Spatialize: Boolean read GetSpatialize write SetSpatialize; |
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