Class TTextureBackgroundNode
Unit
Declaration
type TTextureBackgroundNode = class(TAbstract3DBackgroundNode)
Description
3D background of a scene, comprised of sky and ground colors (gradients) and optional six textures (skybox), with flexible texture nodes. This is somewhat more flexible version of the TBackgroundNode, with this you can use e.g. TMovieTextureNode as the skybox textures.
Hierarchy
- TObject
- TPersistent
- TNonRefCountedInterfacedPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractChildNode
- TAbstractBindableNode
- TAbstractBackgroundNode
- TAbstract3DBackgroundNode
- TTextureBackgroundNode
Overview
Methods
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procedure CreateNode; override; |
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class function ClassX3DType: string; override; |
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function Texture(const Side: TBackgroundSide): TAbstractTextureNode; override; |
Properties
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property FdBackTexture: TSFNode read FFdBackTexture; |
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property FdBottomTexture: TSFNode read FFdBottomTexture; |
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property FdFrontTexture: TSFNode read FFdFrontTexture; |
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property FdLeftTexture: TSFNode read FFdLeftTexture; |
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property FdRightTexture: TSFNode read FFdRightTexture; |
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property FdTopTexture: TSFNode read FFdTopTexture; |
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property BackTexture: TAbstractTextureNode read GetBackTexture write SetBackTexture; |
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property BottomTexture: TAbstractTextureNode read GetBottomTexture write SetBottomTexture; |
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property FrontTexture: TAbstractTextureNode read GetFrontTexture write SetFrontTexture; |
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property LeftTexture: TAbstractTextureNode read GetLeftTexture write SetLeftTexture; |
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property RightTexture: TAbstractTextureNode read GetRightTexture write SetRightTexture; |
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property TopTexture: TAbstractTextureNode read GetTopTexture write SetTopTexture; |
Description
Methods
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procedure CreateNode; override; |
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class function ClassX3DType: string; override; |
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function Texture(const Side: TBackgroundSide): TAbstractTextureNode; override; |
Properties
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property FdBackTexture: TSFNode read FFdBackTexture; |
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property FdBottomTexture: TSFNode read FFdBottomTexture; |
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property FdFrontTexture: TSFNode read FFdFrontTexture; |
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property FdLeftTexture: TSFNode read FFdLeftTexture; |
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property FdRightTexture: TSFNode read FFdRightTexture; |
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property FdTopTexture: TSFNode read FFdTopTexture; |
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property BackTexture: TAbstractTextureNode read GetBackTexture write SetBackTexture; |
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property BottomTexture: TAbstractTextureNode read GetBottomTexture write SetBottomTexture; |
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property FrontTexture: TAbstractTextureNode read GetFrontTexture write SetFrontTexture; |
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property LeftTexture: TAbstractTextureNode read GetLeftTexture write SetLeftTexture; |
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property RightTexture: TAbstractTextureNode read GetRightTexture write SetRightTexture; |
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property TopTexture: TAbstractTextureNode read GetTopTexture write SetTopTexture; |
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