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Crazy Eddie's GUI System
${CEGUI_VERSION}
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Inheritance diagram for CEGUI::OgreRenderer_impl:
Collaboration diagram for CEGUI::OgreRenderer_impl:Public Attributes | |
| Sizef | d_displaySize |
| What the renderer considers to be the current display size. | |
| Vector2f | d_displayDPI |
| What the renderer considers to be the current display DPI resolution. | |
| OgreWindowTarget * | d_defaultTarget |
| The default RenderTarget. | |
| TextureTargetList | d_textureTargets |
| Container used to track texture targets. | |
| GeometryBufferList | d_geometryBuffers |
| Container used to track geometry buffers. | |
| TextureMap | d_textures |
| Container used to track textures. | |
| uint | d_maxTextureSize |
| What the renderer thinks the max texture size is. | |
| Ogre::Root * | d_ogreRoot |
| OGRE root object ptr. | |
| Ogre::RenderSystem * | d_renderSystem |
| Pointer to the render system for Ogre. | |
| Ogre::Viewport * | d_previousVP |
| Pointer to the previous viewport set in render system. | |
| Ogre::Matrix4 | d_previousProjMatrix |
| Previous projection matrix set on render system. | |
| BlendMode | d_activeBlendMode |
| What we think is the current blend mode to use. | |
| bool | d_makeFrameControlCalls |
| Whether _beginFrame and _endFrame will be called. | |
| bool | d_useShaders |
| Whether shaders will be used for basic rendering. | |
| bool | d_useGLSL |
| Whether shaders are glsl or hlsl. | |
| bool | d_useGLSLCore |
| Whether we use the ARB glsl shaders or the OpenGL 3.2 Core shader profile (140 core) | |
| Ogre::HighLevelGpuProgramPtr | d_vertexShader |
| Ogre::HighLevelGpuProgramPtr | d_pixelShader |
| Ogre::GpuProgramParametersSharedPtr | d_vertexShaderParameters |
| Ogre::GpuProgramParametersSharedPtr | d_pixelShaderParameters |
| Ogre::Matrix4 | d_worldMatrix |
| Ogre::Matrix4 | d_viewMatrix |
| Ogre::Matrix4 | d_projectionMatrix |
| Ogre::Matrix4 | d_worldViewProjMatrix |
| bool | d_combinedMatrixValid |
Static Public Attributes | |
| static String | d_rendererID |
| String holding the renderer identification text. | |