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Choreonoid
1.1
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#include <BodyItem.h>
クラス | |
| struct | KinematicState |
公開型 | |
| enum | PresetPoseID { INITIAL_POSE, STANDARD_POSE } |
| enum | PositionType { CM_PROJECTION, HOME_COP, RIGHT_HOME_COP, LEFT_HOME_COP, ZMP } |
公開メンバ関数 | |
| BodyItem () | |
| BodyItem (const BodyItem &org) | |
| virtual | ~BodyItem () |
| void | init () |
| bool | loadModelFile (const std::string &filename) |
| virtual void | setName (const std::string &name) |
| Body * | body () |
| ModelNodeSetPtr | modelNodeSet () |
| const std::string & | errorMessage () |
| void | moveToOrigin () |
| void | setPresetPose (PresetPoseID id) |
| Link * | currentBaseLink () const |
| void | setCurrentBaseLink (Link *link) |
| void | calcForwardKinematics (bool calcVelocity=false, bool calcAcceleration=false) |
| void | copyKinematicState () |
| void | pasteKinematicState () |
| void | storeKinematicState (KinematicState &state) |
| bool | restoreKinematicState (const KinematicState &state) |
| void | beginKinematicStateEdit () |
| void | acceptKinematicStateEdit () |
| bool | undoKinematicState () |
| bool | redoKinematicState () |
| PinDragIKptr | pinDragIK () |
| InverseKinematicsPtr | getCurrentIK (Link *targetLink) |
| PenetrationBlockerPtr | createPenetrationBlocker (Link *link, bool excludeSelfCollisions=false) |
| SignalProxy< boost::signal< void()> > | sigKinematicStateChanged () |
| void | notifyKinematicStateChange (bool requestFK=false, bool requestVelFK=false, bool requestAccFK=false) |
| void | notifyKinematicStateChange (boost::signals::connection &connectionToBlock, bool requestFK=false, bool requestVelFK=false, bool requestAccFK=false) |
| SignalProxy< boost::signal< void()> > | sigKinematicStateEdited () |
| WorldItem * | worldItem () |
| void | updateColdetModelPositions (bool force=false) |
| void | enableSelfCollisionDetection (bool on) |
| bool | isSelfCollisionDetectionEnabled () |
| bool | updateSelfCollisions (bool force=false) |
| void | clearSelfCollisions () |
| SignalProxy< boost::signal< void()> > | sigSelfCollisionsUpdated () |
| SignalProxy< boost::signal< void()> > | sigSelfCollisionLinkSetChanged () |
| std::vector< ColdetLinkPairPtr > & | worldColdetPairsOfLink (int linkIndex) |
| const std::vector< ColdetLinkPairPtr > & | worldColdetPairsOfLink (int linkIndex) const |
| SignalProxy< boost::signal< void()> > | sigWorldCollisionsUpdated () |
| SignalProxy< boost::signal< void()> > | sigWorldCollisionLinkSetChanged () |
| void | notifyWorldCollisionLinkSetChange () |
| void | notifyWorldCollisionUpdate () |
| const Vector3 & | centerOfMass () |
| bool | doLegIkToMoveCm (const Vector3 &c, bool onlyProjectionToFloor=false) |
| const Vector3 & | zmp () |
| void | setZmp (const Vector3 &zmp) |
| void | editZmp (const Vector3 &zmp) |
| boost::optional< Vector3 > | getParticularPosition (PositionType posType) |
| bool | setStance (double width) |
| const std::string | modelFilePath () |
公開変数類 | |
| std::vector< ColdetLinkPairPtr > | selfColdetPairs |
| boost::dynamic_bitset | selfCollisionLinkBitSet |
| boost::dynamic_bitset | worldCollisionLinkBitSet |
限定公開メンバ関数 | |
| virtual ItemPtr | doDuplicate () const |
| virtual void | doPutProperties (PutPropertyFunction &putProperty) |
| virtual bool | store (Archive &archive) |
| virtual bool | restore (const Archive &archive) |
| BodyItem::BodyItem | ( | ) |
| BodyItem::BodyItem | ( | const BodyItem & | org | ) |
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virtual |
| void BodyItem::acceptKinematicStateEdit | ( | ) |
| void BodyItem::beginKinematicStateEdit | ( | ) |
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inline |
| void BodyItem::calcForwardKinematics | ( | bool | calcVelocity = false, |
| bool | calcAcceleration = false |
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| ) |
Forward kinematics from the current base link is done.
| const Vector3 & BodyItem::centerOfMass | ( | ) |
| void BodyItem::clearSelfCollisions | ( | ) |
| void BodyItem::copyKinematicState | ( | ) |
| PenetrationBlockerPtr BodyItem::createPenetrationBlocker | ( | Link * | link, |
| bool | excludeSelfCollisions = false |
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| ) |
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inline |
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protectedvirtual |
| bool BodyItem::doLegIkToMoveCm | ( | const Vector3 & | c, |
| bool | onlyProjectionToFloor = false |
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| ) |
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protectedvirtual |
| void BodyItem::editZmp | ( | const Vector3 & | zmp | ) |
| void BodyItem::enableSelfCollisionDetection | ( | bool | on | ) |
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inline |
| InverseKinematicsPtr BodyItem::getCurrentIK | ( | Link * | targetLink | ) |
| boost::optional< Vector3 > BodyItem::getParticularPosition | ( | PositionType | posType | ) |
| void BodyItem::init | ( | ) |
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inline |
| bool BodyItem::loadModelFile | ( | const std::string & | filename | ) |
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inline |
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inline |
| void BodyItem::moveToOrigin | ( | ) |
| void BodyItem::notifyKinematicStateChange | ( | bool | requestFK = false, |
| bool | requestVelFK = false, |
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| bool | requestAccFK = false |
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| ) |
| void BodyItem::notifyKinematicStateChange | ( | boost::signals::connection & | connectionToBlock, |
| bool | requestFK = false, |
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| bool | requestVelFK = false, |
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| bool | requestAccFK = false |
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| ) |
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inline |
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inline |
| void BodyItem::pasteKinematicState | ( | ) |
| PinDragIKptr BodyItem::pinDragIK | ( | ) |
| bool BodyItem::redoKinematicState | ( | ) |
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protectedvirtual |
| bool BodyItem::restoreKinematicState | ( | const KinematicState & | state | ) |
| void BodyItem::setCurrentBaseLink | ( | Link * | link | ) |
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virtual |
| void BodyItem::setPresetPose | ( | PresetPoseID | id | ) |
| bool BodyItem::setStance | ( | double | width | ) |
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protectedvirtual |
| void BodyItem::storeKinematicState | ( | KinematicState & | state | ) |
| bool BodyItem::undoKinematicState | ( | ) |
| void BodyItem::updateColdetModelPositions | ( | bool | force = false | ) |
| bool BodyItem::updateSelfCollisions | ( | bool | force = false | ) |
true if a colliding link set changes
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inline |
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| std::vector<ColdetLinkPairPtr> cnoid::BodyItem::selfColdetPairs |
| boost::dynamic_bitset cnoid::BodyItem::selfCollisionLinkBitSet |
| boost::dynamic_bitset cnoid::BodyItem::worldCollisionLinkBitSet |
1.8.9.1