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Colobot
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Mesh triangle saved in new model file version 3. More...
#include <src/graphics/model/model_io_structs.h>

Additional Inherited Members | |
Public Attributes inherited from Gfx::ModelTriangle | |
| VertexTex2 | p1 |
| 1st vertex More... | |
| VertexTex2 | p2 |
| 2nd vertex More... | |
| VertexTex2 | p3 |
| 3rd vertex More... | |
| Color | diffuse |
| Diffuse color. More... | |
| Color | ambient |
| Ambient color. More... | |
| Color | specular |
| Specular color. More... | |
| std::string | tex1Name |
| Name of 1st texture. More... | |
| std::string | tex2Name |
| Name of 2nd texture. More... | |
| bool | variableTex2 = false |
| If true, 2nd texture will be taken from current engine setting. More... | |
| bool | doubleSided = false |
| Whether to render as double-sided surface. More... | |
| ModelTransparentMode | transparentMode = ModelTransparentMode::None |
| How to deal with texture transparency. More... | |
| ModelSpecialMark | specialMark = ModelSpecialMark::None |
| Special marking. More... | |
Mesh triangle saved in new model file version 3.
NOTE: this is newest version, always same as ModelTriangle struct.
1.8.16