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Colobot
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CApplication class. More...
#include "common/event.h"#include "common/language.h"#include "common/singleton.h"#include "graphics/core/device.h"#include "level/level_category.h"#include <string>#include <vector>
Go to the source code of this file.
Classes | |
| struct | JoystickDevice |
| Information about a joystick device. More... | |
| class | CApplication |
| Main application. More... | |
Namespaces | |
| Gfx | |
| Namespace for (new) graphics code. | |
Enumerations | |
| enum | VideoQueryResult { VIDEO_QUERY_ERROR, VIDEO_QUERY_NONE, VIDEO_QUERY_ALL, VIDEO_QUERY_OK } |
| Result of querying for available video resolutions. | |
| enum | ParseArgsStatus { PARSE_ARGS_OK = 1, PARSE_ARGS_FAIL = 2, PARSE_ARGS_HELP = 3 } |
| State of parsing commandline arguments. More... | |
| enum | MouseMode { MOUSE_SYSTEM, MOUSE_ENGINE, MOUSE_BOTH, MOUSE_NONE } |
| Mode of mouse cursor. More... | |
| enum | PerformanceCounter { PCNT_EVENT_PROCESSING, PCNT_UPDATE_ALL, PCNT_UPDATE_ENGINE, PCNT_UPDATE_PARTICLE, PCNT_UPDATE_GAME, PCNT_RENDER_ALL, PCNT_RENDER_PARTICLE, PCNT_RENDER_WATER, PCNT_RENDER_TERRAIN, PCNT_RENDER_OBJECTS, PCNT_RENDER_INTERFACE, PCNT_RENDER_SHADOW_MAP, PCNT_SWAP_BUFFERS, PCNT_ALL, PCNT_MAX } |
| Type of counter testing performance. More... | |
| enum | DebugMode { DEBUG_SYS_EVENTS = 1 << 0, DEBUG_APP_EVENTS = 1 << 1, DEBUG_EVENTS = DEBUG_SYS_EVENTS | DEBUG_APP_EVENTS, DEBUG_MODELS = 1 << 2, DEBUG_ALL = DEBUG_SYS_EVENTS | DEBUG_APP_EVENTS | DEBUG_MODELS } |
CApplication class.
| enum MouseMode |
| enum ParseArgsStatus |
| enum PerformanceCounter |
Type of counter testing performance.
| Enumerator | |
|---|---|
| PCNT_UPDATE_ALL |
< event processing (except update events) |
| PCNT_UPDATE_ENGINE |
< the whole frame update process |
| PCNT_UPDATE_PARTICLE |
< frame update in CEngine |
| PCNT_UPDATE_GAME |
< frame update in CParticle |
| PCNT_RENDER_ALL |
< frame update in CRobotMain |
| PCNT_RENDER_PARTICLE |
< the whole rendering process |
| PCNT_RENDER_WATER |
< rendering the particles in 3D |
| PCNT_RENDER_TERRAIN |
< rendering the water |
| PCNT_RENDER_OBJECTS |
< rendering the terrain |
| PCNT_RENDER_INTERFACE |
< rendering the 3D objects |
| PCNT_RENDER_SHADOW_MAP |
< rendering 2D interface |
| PCNT_SWAP_BUFFERS |
< rendering shadow map |
| PCNT_ALL |
< swapping buffers and vsync |
| PCNT_MAX |
< all counters together |
1.8.9.1