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Colobot
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Game engine.
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Directories | |
| directory | auto |
| directory | implementation |
| directory | interface |
| directory | motion |
| directory | subclass |
| directory | task |
Files | |
| file | crash_sphere.h [code] |
| file | drive_type.cpp |
| file | drive_type.h [code] |
| file | mission_type.h [code] |
| file | object.cpp |
| file | object.h [code] |
| CObject - base class for all game objects. | |
| file | object_create_exception.h [code] |
| file | object_create_params.h [code] |
| file | object_factory.cpp |
| file | object_factory.h [code] |
| CObjectFactory - factory for game objects. | |
| file | object_interface_type.h [code] |
| ObjectInterfaceType enum. | |
| file | object_manager.cpp |
| file | object_manager.h [code] |
| Object manager. | |
| file | object_type.h [code] |
| ObjectType enum. | |
| file | old_object.cpp |
| file | old_object.h [code] |
| COldObject - legacy CObject code. | |
| file | old_object_interface.cpp |
| file | old_object_interface.h [code] |
| Legacy CObject interface. | |
| file | tool_type.cpp |
| file | tool_type.h [code] |
Game engine.
Contains the main class of game engine - CRobotMain and the various in-game objects: CObject and related auto, motion and task subclasses.
1.8.9.1