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Colobot
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Dynamic light in 3D scene. More...
#include <lightman.h>
Public Attributes | |
| int | rank |
| Rank (index) | |
| bool | used |
| Whether the light is used. | |
| bool | enabled |
| Whether the light is turned on. | |
| LightPriority | priority |
| Priority in assignment. | |
| Light | light |
| Configuration of the light. | |
| LightProgression | intensity |
| Progression of intensity [0, 1]. | |
| LightProgression | colorRed |
| Progression of red diffuse color. | |
| LightProgression | colorGreen |
| Progression of green diffuse color. | |
| LightProgression | colorBlue |
| Progression of blue diffuse color. | |
| EngineObjectType | includeType |
| Type of objects included in lighting with this light; if ENG_OBJTYPE_NULL is used, it is ignored. | |
| EngineObjectType | excludeType |
| Type of objects excluded from lighting with this light; if ENG_OBJTYPE_NULL is used, it is ignored. | |
Dynamic light in 3D scene.
It is an extension over standard light properties. Added are dynamic progressions for light colors and intensity and types of objects included/excluded in lighting.
1.8.9.1