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Colobot
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Shadow drawn by the graphics engine. More...
#include <engine.h>
Public Member Functions | |
| void | LoadDefault () |
Public Attributes | |
| bool | used = false |
| If true, shadow is valid. | |
| bool | hide = false |
| If true, shadow is invisible (object being carried for example) | |
| int | objRank = -1 |
| Rank of the associated object. | |
| EngineShadowType | type = ENG_SHADOW_NORM |
| Type of shadow. | |
| Math::Vector | pos |
| Position of the shadow. | |
| Math::Vector | normal |
| Normal to the terrain. | |
| float | angle = 0.0f |
| Angle of the shadow. | |
| float | radius = 0.0f |
| Radius of the shadow. | |
| float | intensity = 0.0f |
| Intensity of the shadow. | |
| float | height = 0.0f |
| Height from the ground. | |
Shadow drawn by the graphics engine.
1.8.9.1