| AbortCentering() | Gfx::CCamera | |
| CalculateCameraMovement(const Event &event, bool keysAllowed=true) | Gfx::CCamera | protected |
| CCamera() (defined in Gfx::CCamera) | Gfx::CCamera | |
| EffectFrame(const Event &event) | Gfx::CCamera | protected |
| EventFrameBack(const Event &event) | Gfx::CCamera | protected |
| EventFrameExplo(const Event &event) | Gfx::CCamera | protected |
| EventFrameFix(const Event &event) | Gfx::CCamera | protected |
| EventFrameFree(const Event &event, bool keysAllowed) | Gfx::CCamera | protected |
| EventFrameOnBoard(const Event &event) | Gfx::CCamera | protected |
| EventFrameScript(const Event &event) | Gfx::CCamera | protected |
| EventFrameVisit(const Event &event) | Gfx::CCamera | protected |
| EventProcess(const Event &event) | Gfx::CCamera | |
| ExcludeObject(Math::Vector eye, Math::Vector lookat, float &angleH, float &angleV) | Gfx::CCamera | protected |
| ExcludeTerrain(Math::Vector eye, Math::Vector lookat, float &angleH, float &angleV) | Gfx::CCamera | protected |
| FlushEffect() | Gfx::CCamera | |
| FlushOver() | Gfx::CCamera | |
| GetBlood() | Gfx::CCamera | |
| GetCamera(Math::Vector &eye, Math::Vector &lookat) | Gfx::CCamera | |
| GetCameraInvertX() | Gfx::CCamera | |
| GetCameraInvertY() | Gfx::CCamera | |
| GetControllingObject() | Gfx::CCamera | |
| GetEffect() | Gfx::CCamera | |
| GetOldCameraScroll() | Gfx::CCamera | |
| GetSmooth() | Gfx::CCamera | |
| GetType() | Gfx::CCamera | |
| Init(Math::Vector eye, Math::Vector lookat, float delay) | Gfx::CCamera | |
| IsCollision(Math::Vector &eye, Math::Vector lookat) | Gfx::CCamera | protected |
| IsCollisionBack() | Gfx::CCamera | protected |
| IsCollisionFix(Math::Vector &eye, Math::Vector lookat) | Gfx::CCamera | protected |
| m_actualEye | Gfx::CCamera | protected |
| m_actualLookat | Gfx::CCamera | protected |
| m_addDirectionH | Gfx::CCamera | protected |
| m_addDirectionV | Gfx::CCamera | protected |
| m_backDist | Gfx::CCamera | protected |
| m_backMin | Gfx::CCamera | protected |
| m_blood | Gfx::CCamera | protected |
| m_cameraInvertX | Gfx::CCamera | protected |
| m_cameraInvertY | Gfx::CCamera | protected |
| m_cameraObj | Gfx::CCamera | protected |
| m_centeringAngleH | Gfx::CCamera | protected |
| m_centeringAngleV | Gfx::CCamera | protected |
| m_centeringCurrentH | Gfx::CCamera | protected |
| m_centeringCurrentV | Gfx::CCamera | protected |
| m_centeringDist | Gfx::CCamera | protected |
| m_centeringPhase | Gfx::CCamera | protected |
| m_centeringProgress | Gfx::CCamera | protected |
| m_centeringTime | Gfx::CCamera | protected |
| m_directionH | Gfx::CCamera | protected |
| m_directionV | Gfx::CCamera | protected |
| m_effect | Gfx::CCamera | protected |
| m_effectForce | Gfx::CCamera | protected |
| m_effectOffset | Gfx::CCamera | protected |
| m_effectPos | Gfx::CCamera | protected |
| m_effectProgress | Gfx::CCamera | protected |
| m_effectType | Gfx::CCamera | protected |
| m_engine | Gfx::CCamera | protected |
| m_eyePt | Gfx::CCamera | protected |
| m_finalEye | Gfx::CCamera | protected |
| m_finalLookat | Gfx::CCamera | protected |
| m_fixDirectionH | Gfx::CCamera | protected |
| m_fixDirectionV | Gfx::CCamera | protected |
| m_fixDist | Gfx::CCamera | protected |
| m_focus | Gfx::CCamera | protected |
| m_freeze | Gfx::CCamera | protected |
| m_heightEye | Gfx::CCamera | protected |
| m_heightLookat | Gfx::CCamera | protected |
| m_initDelay | Gfx::CCamera | protected |
| m_input | Gfx::CCamera | protected |
| m_main | Gfx::CCamera | protected |
| m_mouseDelta | Gfx::CCamera | protected |
| m_mouseDeltaEdge | Gfx::CCamera | protected |
| m_mousePos | Gfx::CCamera | protected |
| m_mouseWheelDelta | Gfx::CCamera | protected |
| m_oldCameraScroll | Gfx::CCamera | protected |
| m_overColor | Gfx::CCamera | protected |
| m_overColorBase | Gfx::CCamera | protected |
| m_overFadeIn | Gfx::CCamera | protected |
| m_overFadeOut | Gfx::CCamera | protected |
| m_overForce | Gfx::CCamera | protected |
| m_overMode | Gfx::CCamera | protected |
| m_overTime | Gfx::CCamera | protected |
| m_overType | Gfx::CCamera | protected |
| m_prevEye | Gfx::CCamera | protected |
| m_prevLookat | Gfx::CCamera | protected |
| m_scriptEye | Gfx::CCamera | protected |
| m_scriptLookat | Gfx::CCamera | protected |
| m_smooth | Gfx::CCamera | protected |
| m_speed | Gfx::CCamera | protected |
| m_terrain | Gfx::CCamera | protected |
| m_type | Gfx::CCamera | protected |
| m_visitDirectionV | Gfx::CCamera | protected |
| m_visitDist | Gfx::CCamera | protected |
| m_visitGoal | Gfx::CCamera | protected |
| m_visitTime | Gfx::CCamera | protected |
| m_visitType | Gfx::CCamera | protected |
| m_water | Gfx::CCamera | protected |
| OverFrame(const Event &event) | Gfx::CCamera | protected |
| SetBlood(bool enable) | Gfx::CCamera | |
| SetCameraInvertX(bool invert) | Gfx::CCamera | |
| SetCameraInvertY(bool invert) | Gfx::CCamera | |
| SetCameraSpeed(float speed) | Gfx::CCamera | |
| SetControllingObject(CObject *object) | Gfx::CCamera | |
| SetEffect(bool enable) | Gfx::CCamera | |
| SetFreeze(bool freeze) | Gfx::CCamera | |
| SetOldCameraScroll(bool scroll) | Gfx::CCamera | |
| SetOverBaseColor(Color color) | Gfx::CCamera | |
| SetScriptCamera(Math::Vector eye, Math::Vector lookat) | Gfx::CCamera | |
| SetScriptCameraAnimate(Math::Vector eye, Math::Vector lookat) | Gfx::CCamera | |
| SetScriptCameraAnimateEye(Math::Vector eye) | Gfx::CCamera | |
| SetScriptCameraAnimateLookat(Math::Vector lookat) | Gfx::CCamera | |
| SetSmooth(CameraSmooth type) | Gfx::CCamera | |
| SetType(CameraType type) | Gfx::CCamera | |
| SetViewParams(const Math::Vector &eye, const Math::Vector &lookat, const Math::Vector &up=Math::Vector(0.0f, 1.0f, 0.0f)) | Gfx::CCamera | protected |
| StartCentering(CObject *object, float angleH, float angleV, float dist, float time) | Gfx::CCamera | |
| StartEffect(CameraEffect effect, Math::Vector pos, float force) | Gfx::CCamera | |
| StartOver(CameraOverEffect effect, Math::Vector pos, float force) | Gfx::CCamera | |
| StartVisit(Math::Vector goal, float dist) | Gfx::CCamera | |
| StopCentering(CObject *object, float time) | Gfx::CCamera | |
| StopVisit() | Gfx::CCamera | |
| UpdateCameraAnimation(const Math::Vector &eyePt, const Math::Vector &lookatPt, float rTime) | Gfx::CCamera | protected |
| ~CCamera() (defined in Gfx::CCamera) | Gfx::CCamera | |