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GObject
╰── AgsRecall
╰── AgsRecallAudioRun
├── AgsFxAnalyseAudioProcessor
├── AgsFxBufferAudioProcessor
├── AgsFxNotationAudioProcessor
├── AgsFxEnvelopeAudioProcessor
├── AgsFxEq10AudioProcessor
├── AgsFxHighPassAudioProcessor
├── AgsFxLadspaAudioProcessor
├── AgsFxLfoAudioProcessor
├── AgsFxLowPassAudioProcessor
├── AgsFxPatternAudioProcessor
├── AgsFxPeakAudioProcessor
├── AgsFxPlaybackAudioProcessor
├── AgsFxTremoloAudioProcessor
├── AgsFxTwoPassAliaseAudioProcessor
├── AgsFxVolumeAudioProcessor
╰── AgsFxWahWahAudioProcessor
AgsRecallAudioRun acts as dynamic audio recall. It does audio processing for audio context.
AgsAudio *
ags_recall_audio_run_get_audio (AgsRecallAudioRun *recall_audio_run);
Get audio.
Since: 3.1.0
void ags_recall_audio_run_set_audio (AgsRecallAudioRun *recall_audio_run,AgsAudio *audio);
Set audio.
Since: 3.1.0
AgsRecallAudio *
ags_recall_audio_run_get_recall_audio (AgsRecallAudioRun *recall_audio_run);
Get recall audio.
Since: 3.1.0
void ags_recall_audio_run_set_recall_audio (AgsRecallAudioRun *recall_audio_run,AgsRecallAudio *recall_audio);
Set recall audio.
Since: 3.1.0
AgsRecallAudioRun * ags_recall_audio_run_new ();
Creates an AgsRecallAudioRun.
Since: 3.0.0
“audio” property“audio” AgsAudio *
The assigned audio.
Owner: AgsRecallAudioRun
Flags: Read / Write
Since: 3.0.0
“recall-audio” property“recall-audio” AgsRecallAudio *
The recall audio belonging to.
Owner: AgsRecallAudioRun
Flags: Read / Write
Since: 3.0.0