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Eclipse SUMO - Simulation of Urban MObility
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struct for pack all variables and functions relative to connections between hierarchical element and their children More...
#include <GNEHierarchicalChildElements.h>
Data Structures | |
| struct | ConnectionGeometry |
| connection geometry More... | |
Public Member Functions | |
| ChildConnections (GNEHierarchicalChildElements *hierarchicalElement) | |
| constructor More... | |
| void | draw (const GUIVisualizationSettings &s, const GUIGlObjectType parentType) const |
| draw connections between Parent and childrens More... | |
| void | update () |
| update Connection's geometry More... | |
Data Fields | |
| std::vector< PositionVector > | connectionPositions |
| Matrix with the Vertex's positions of connections between parents an their children. More... | |
| std::vector< ConnectionGeometry > | symbolsPositionAndRotation |
| position and rotation of every symbol over lane More... | |
Private Attributes | |
| GNEHierarchicalChildElements * | myHierarchicalElement |
| pointer to hierarchical element parent More... | |
struct for pack all variables and functions relative to connections between hierarchical element and their children
Definition at line 188 of file GNEHierarchicalChildElements.h.
| GNEHierarchicalChildElements::ChildConnections::ChildConnections | ( | GNEHierarchicalChildElements * | hierarchicalElement | ) |
constructor
Definition at line 512 of file GNEHierarchicalChildElements.cpp.
| void GNEHierarchicalChildElements::ChildConnections::draw | ( | const GUIVisualizationSettings & | s, |
| const GUIGlObjectType | parentType | ||
| ) | const |
draw connections between Parent and childrens
Definition at line 604 of file GNEHierarchicalChildElements.cpp.
References GUIVisualizationColorSettings::childConnections, GUIVisualizationSettings::colorSettings, GUIVisualizationSettings::drawForRectangleSelection, GLHelper::drawLine(), and GLHelper::setColor().
Referenced by GNEHierarchicalChildElements::drawChildConnections().
| void GNEHierarchicalChildElements::ChildConnections::update | ( | ) |
update Connection's geometry
Definition at line 517 of file GNEHierarchicalChildElements.cpp.
Referenced by GNEHierarchicalChildElements::addChildLane(), GNEHierarchicalChildElements::addChildShape(), GNEHierarchicalChildElements::changeChildEdges(), GNEHierarchicalChildElements::changeChildLanes(), GNEHierarchicalChildElements::removeChildEdge(), GNEHierarchicalChildElements::removeChildLane(), GNEHierarchicalChildElements::removeChildShape(), GNEHierarchicalChildElements::updateChildConnections(), GNEDetectorE3::updateGeometry(), GNEVariableSpeedSign::updateGeometry(), GNERerouter::updateGeometry(), and GNEDetectorE3::updateParentAdditional().
| std::vector<PositionVector> GNEHierarchicalChildElements::ChildConnections::connectionPositions |
Matrix with the Vertex's positions of connections between parents an their children.
Definition at line 223 of file GNEHierarchicalChildElements.h.
Referenced by GNEDetectorE3::drawGL(), GNEVariableSpeedSign::drawGL(), and GNERerouter::drawGL().
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private |
pointer to hierarchical element parent
Definition at line 227 of file GNEHierarchicalChildElements.h.
| std::vector<ConnectionGeometry> GNEHierarchicalChildElements::ChildConnections::symbolsPositionAndRotation |
position and rotation of every symbol over lane
Definition at line 220 of file GNEHierarchicalChildElements.h.
Referenced by GNEHierarchicalChildElements::getChildPosition(), and GNEHierarchicalChildElements::getChildRotation().