ROL
ROL::InteriorPointBoundConstraint< Real > Member List

This is the complete list of members for ROL::InteriorPointBoundConstraint< Real >, including all inherited members.

activate(void)ROL::BoundConstraint< Real >inline
bc_ROL::InteriorPointBoundConstraint< Real >private
BoundConstraint(void)ROL::BoundConstraint< Real >inline
BoundConstraint(const Teuchos::RCP< Vector< Real > > &x_lo, const Teuchos::RCP< Vector< Real > > &x_up, Real scale=1.0)ROL::BoundConstraint< Real >inline
computeProjectedGradient(Vector< Real > &g, const Vector< Real > &x)ROL::BoundConstraint< Real >inline
computeProjectedStep(Vector< Real > &v, const Vector< Real > &x)ROL::BoundConstraint< Real >inline
deactivate(void)ROL::BoundConstraint< Real >inline
InteriorPointBoundConstraint(const Vector< Real > &x)ROL::InteriorPointBoundConstraint< Real >inline
isActivated(void)ROL::BoundConstraint< Real >inline
isFeasible(const Vector< Real > &v)ROL::InteriorPointBoundConstraint< Real >inlinevirtual
lower_ROL::InteriorPointBoundConstraint< Real >private
OPTROL::InteriorPointBoundConstraint< Real >privatestatic
project(Vector< Real > &x)ROL::InteriorPointBoundConstraint< Real >inlinevirtual
pruneActive(Vector< Real > &v, const Vector< Real > &x, Real eps=0.0)ROL::BoundConstraint< Real >inlinevirtual
pruneActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0.0)ROL::BoundConstraint< Real >inlinevirtual
pruneInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0.0)ROL::BoundConstraint< Real >inline
pruneInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0.0)ROL::BoundConstraint< Real >inline
pruneLowerActive(Vector< Real > &v, const Vector< Real > &x, Real eps)ROL::InteriorPointBoundConstraint< Real >inlinevirtual
pruneLowerActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps)ROL::InteriorPointBoundConstraint< Real >inlinevirtual
pruneLowerInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0.0)ROL::BoundConstraint< Real >inline
pruneLowerInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0.0)ROL::BoundConstraint< Real >inline
pruneUpperActive(Vector< Real > &v, const Vector< Real > &x, Real eps)ROL::InteriorPointBoundConstraint< Real >inlinevirtual
pruneUpperActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps)ROL::InteriorPointBoundConstraint< Real >inlinevirtual
pruneUpperInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0.0)ROL::BoundConstraint< Real >inline
pruneUpperInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0.0)ROL::BoundConstraint< Real >inline
PV typedefROL::InteriorPointBoundConstraint< Real >private
setVectorToLowerBound(Vector< Real > &l)ROL::InteriorPointBoundConstraint< Real >inlinevirtual
setVectorToUpperBound(Vector< Real > &u)ROL::InteriorPointBoundConstraint< Real >inlinevirtual
size_type typedefROL::InteriorPointBoundConstraint< Real >private
SLACKROL::InteriorPointBoundConstraint< Real >privatestatic
update(const Vector< Real > &x, bool flag=true, int iter=-1)ROL::BoundConstraint< Real >inlinevirtual
upper_ROL::InteriorPointBoundConstraint< Real >private
V typedefROL::InteriorPointBoundConstraint< Real >private
~BoundConstraint()ROL::BoundConstraint< Real >inlinevirtual