VTK  9.5.2
vtkLinearTransform.h
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1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
23
24#ifndef vtkLinearTransform_h
25#define vtkLinearTransform_h
26
27#include "vtkCommonTransformsModule.h" // For export macro
29#include "vtkWrappingHints.h" // For VTK_MARSHALAUTO
30
31VTK_ABI_NAMESPACE_BEGIN
32class VTKCOMMONTRANSFORMS_EXPORT VTK_MARSHALAUTO vtkLinearTransform : public vtkHomogeneousTransform
33{
34public:
36 void PrintSelf(ostream& os, vtkIndent indent) override;
37
42 void TransformNormal(const float in[3], float out[3])
43 {
44 this->Update();
45 this->InternalTransformNormal(in, out);
46 }
47
52 void TransformNormal(const double in[3], double out[3])
53 {
54 this->Update();
55 this->InternalTransformNormal(in, out);
56 }
57
62 double* TransformNormal(double x, double y, double z) VTK_SIZEHINT(3)
63 {
64 return this->TransformDoubleNormal(x, y, z);
65 }
66 double* TransformNormal(const double normal[3]) VTK_SIZEHINT(3)
67 {
68 return this->TransformDoubleNormal(normal[0], normal[1], normal[2]);
69 }
70
72
76 float* TransformFloatNormal(float x, float y, float z) VTK_SIZEHINT(3)
77 {
78 this->InternalFloatPoint[0] = x;
79 this->InternalFloatPoint[1] = y;
80 this->InternalFloatPoint[2] = z;
82 return this->InternalFloatPoint;
83 }
84 float* TransformFloatNormal(const float normal[3]) VTK_SIZEHINT(3)
85 {
86 return this->TransformFloatNormal(normal[0], normal[1], normal[2]);
87 }
88
89
91
95 double* TransformDoubleNormal(double x, double y, double z) VTK_SIZEHINT(3)
96 {
97 this->InternalDoublePoint[0] = x;
98 this->InternalDoublePoint[1] = y;
99 this->InternalDoublePoint[2] = z;
101 return this->InternalDoublePoint;
102 }
103 double* TransformDoubleNormal(const double normal[3]) VTK_SIZEHINT(3)
104 {
105 return this->TransformDoubleNormal(normal[0], normal[1], normal[2]);
106 }
107
108
113 double* TransformVector(double x, double y, double z) VTK_SIZEHINT(3)
114 {
115 return this->TransformDoubleVector(x, y, z);
116 }
117 double* TransformVector(const double normal[3]) VTK_SIZEHINT(3)
118 {
119 return this->TransformDoubleVector(normal[0], normal[1], normal[2]);
120 }
121
126 void TransformVector(const float in[3], float out[3])
127 {
128 this->Update();
129 this->InternalTransformVector(in, out);
130 }
131
136 void TransformVector(const double in[3], double out[3])
137 {
138 this->Update();
139 this->InternalTransformVector(in, out);
140 }
141
143
147 float* TransformFloatVector(float x, float y, float z) VTK_SIZEHINT(3)
148 {
149 this->InternalFloatPoint[0] = x;
150 this->InternalFloatPoint[1] = y;
151 this->InternalFloatPoint[2] = z;
153 return this->InternalFloatPoint;
154 }
155 float* TransformFloatVector(const float vec[3]) VTK_SIZEHINT(3)
156 {
157 return this->TransformFloatVector(vec[0], vec[1], vec[2]);
158 }
159
160
162
166 double* TransformDoubleVector(double x, double y, double z) VTK_SIZEHINT(3)
167 {
168 this->InternalDoublePoint[0] = x;
169 this->InternalDoublePoint[1] = y;
170 this->InternalDoublePoint[2] = z;
172 return this->InternalDoublePoint;
173 }
174 double* TransformDoubleVector(const double vec[3]) VTK_SIZEHINT(3)
175 {
176 return this->TransformDoubleVector(vec[0], vec[1], vec[2]);
177 }
178
179
184 void TransformPoints(vtkPoints* inPts, vtkPoints* outPts) override;
185
190 virtual void TransformNormals(vtkDataArray* inNms, vtkDataArray* outNms);
191
196 virtual void TransformVectors(vtkDataArray* inVrs, vtkDataArray* outVrs);
197
203 vtkDataArray* outNms, vtkDataArray* inVrs, vtkDataArray* outVrs, int nOptionalVectors = 0,
204 vtkDataArray** inVrsArr = nullptr, vtkDataArray** outVrsArr = nullptr) override;
205
211 {
212 return static_cast<vtkLinearTransform*>(this->GetInverse());
213 }
214
216
220 void InternalTransformPoint(const float in[3], float out[3]) override;
221 void InternalTransformPoint(const double in[3], double out[3]) override;
223
225
229 virtual void InternalTransformNormal(const float in[3], float out[3]);
230 virtual void InternalTransformNormal(const double in[3], double out[3]);
232
234
238 virtual void InternalTransformVector(const float in[3], float out[3]);
239 virtual void InternalTransformVector(const double in[3], double out[3]);
241
243
249 const float in[3], float out[3], float derivative[3][3]) override;
251 const double in[3], double out[3], double derivative[3][3]) override;
253
254protected:
256 ~vtkLinearTransform() override = default;
257
258private:
259 vtkLinearTransform(const vtkLinearTransform&) = delete;
260 void operator=(const vtkLinearTransform&) = delete;
261};
262
263VTK_ABI_NAMESPACE_END
264#endif
void Update()
Update the transform to account for any changes which have been made.
vtkAbstractTransform * GetInverse()
Get the inverse of this transform.
a simple class to control print indentation
Definition vtkIndent.h:29
double * TransformNormal(const double normal[3])
virtual void TransformVectors(vtkDataArray *inVrs, vtkDataArray *outVrs)
Apply the transformation to a series of vectors, and append the results to outVrs.
virtual void TransformNormals(vtkDataArray *inNms, vtkDataArray *outNms)
Apply the transformation to a series of normals, and append the results to outNms.
virtual void InternalTransformVector(const float in[3], float out[3])
This will calculate the transformation without calling Update.
void InternalTransformPoint(const float in[3], float out[3]) override
This will calculate the transformation without calling Update.
float * TransformFloatVector(float x, float y, float z)
Apply the transformation to an (x,y,z) vector.
void InternalTransformDerivative(const float in[3], float out[3], float derivative[3][3]) override
This will calculate the transformation as well as its derivative without calling Update.
double * TransformVector(const double normal[3])
void TransformPoints(vtkPoints *inPts, vtkPoints *outPts) override
Apply the transformation to a series of points, and append the results to outPts.
double * TransformDoubleNormal(double x, double y, double z)
Apply the transformation to a double-precision (x,y,z) normal.
void InternalTransformPoint(const double in[3], double out[3]) override
This will calculate the transformation without calling Update.
virtual void InternalTransformNormal(const float in[3], float out[3])
This will calculate the transformation without calling Update.
double * TransformDoubleVector(double x, double y, double z)
Apply the transformation to a double-precision (x,y,z) vector.
virtual void InternalTransformVector(const double in[3], double out[3])
This will calculate the transformation without calling Update.
vtkLinearTransform()=default
virtual void InternalTransformNormal(const double in[3], double out[3])
This will calculate the transformation without calling Update.
double * TransformDoubleNormal(const double normal[3])
Apply the transformation to a double-precision (x,y,z) normal.
~vtkLinearTransform() override=default
void TransformPointsNormalsVectors(vtkPoints *inPts, vtkPoints *outPts, vtkDataArray *inNms, vtkDataArray *outNms, vtkDataArray *inVrs, vtkDataArray *outVrs, int nOptionalVectors=0, vtkDataArray **inVrsArr=nullptr, vtkDataArray **outVrsArr=nullptr) override
Apply the transformation to a combination of points, normals and vectors.
float * TransformFloatNormal(float x, float y, float z)
Apply the transformation to an (x,y,z) normal.
double * TransformNormal(double x, double y, double z)
Synonymous with TransformDoubleNormal(x,y,z).
void TransformVector(const float in[3], float out[3])
Apply the transformation to a vector.
vtkLinearTransform * GetLinearInverse()
Just like GetInverse, but it includes a typecast to vtkLinearTransform.
void TransformNormal(const float in[3], float out[3])
Apply the transformation to a normal.
float * TransformFloatVector(const float vec[3])
Apply the transformation to an (x,y,z) vector.
void TransformVector(const double in[3], double out[3])
Apply the transformation to a double-precision vector.
double * TransformVector(double x, double y, double z)
Synonymous with TransformDoubleVector(x,y,z).
float * TransformFloatNormal(const float normal[3])
Apply the transformation to an (x,y,z) normal.
void InternalTransformDerivative(const double in[3], double out[3], double derivative[3][3]) override
This will calculate the transformation as well as its derivative without calling Update.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void TransformNormal(const double in[3], double out[3])
Apply the transformation to a double-precision normal.
double * TransformDoubleVector(const double vec[3])
Apply the transformation to a double-precision (x,y,z) vector.
represent and manipulate 3D points
Definition vtkPoints.h:30
#define vtkDataArray
#define VTK_SIZEHINT(...)
#define VTK_MARSHALAUTO